Main.java Source code

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Here is the source code for Main.java

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//package com.java2s;
/***
 * Mages: Multiplayer Game Engine for mobile devices
 * Copyright (C) 2008 aksonov
 * 
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 * 
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 * 
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 * 
 * Contact: aksonov dot gmail dot com
 *
 * Author: Pavlo Aksonov
 */

import android.content.ComponentName;

import android.content.Intent;

public class Main {
    /** The Constant IN_GAME_ACTION. */
    public static final String IN_GAME_ACTION = "mages.intent.action.IN_GAME";
    /** The Constant GAME_ID_KEY. */
    public static final String GAME_ID_KEY = "com.aksonov.gasp.client.game.game_id";
    /** The Constant BOARD_LAYOUT_ID_KEY. */
    public static final String BOARD_LAYOUT_ID_KEY = "com.aksonov.gasp.client.game.layout_id";
    /** The Constant SESSION_ID_KEY. */
    public static final String SESSION_ID_KEY = "com.aksonov.gasp.client.game.session_id";
    /** The Constant PLAYER_KEY. */
    public static final String PLAYER_KEY = "com.aksonov.gasp.client.game.player";
    /** The Constant SERVICE_KEY. */
    public static final String SERVICE_KEY = "com.aksonov.gasp.client.game.service";

    /**
     * Creates the in game intent.
     * 
     * @param service
     *            the service
     * @param session
     *            the session
     * @param gameId
     *            the game id
     * @param type
     *            the type
     * @param layout
     *            the layout
     * @param player
     *            the player
     * 
     * @return the intent
     */
    public static Intent createInGameIntent(ComponentName service, int session, int gameId, String type, int layout,
            byte player) {
        return new Intent(IN_GAME_ACTION).putExtra(GAME_ID_KEY, gameId).putExtra(SESSION_ID_KEY, session)
                .setType(type).putExtra(SERVICE_KEY, service.flattenToString())
                .putExtra(BOARD_LAYOUT_ID_KEY, layout).putExtra(PLAYER_KEY, player);
    }
}