TableDemo.java Source code

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Here is the source code for TableDemo.java

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/* From http://java.sun.com/docs/books/tutorial/index.html */

/*
 * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * -Redistribution of source code must retain the above copyright notice, this
 *  list of conditions and the following disclaimer.
 *
 * -Redistribution in binary form must reproduce the above copyright notice,
 *  this list of conditions and the following disclaimer in the documentation
 *  and/or other materials provided with the distribution.
 *
 * Neither the name of Sun Microsystems, Inc. or the names of contributors may
 * be used to endorse or promote products derived from this software without
 * specific prior written permission.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING
 * ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
 * OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN MIDROSYSTEMS, INC. ("SUN")
 * AND ITS LICENSORS SHALL NOT BE LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE
 * AS A RESULT OF USING, MODIFYING OR DISTRIBUTING THIS SOFTWARE OR ITS
 * DERIVATIVES. IN NO EVENT WILL SUN OR ITS LICENSORS BE LIABLE FOR ANY LOST
 * REVENUE, PROFIT OR DATA, OR FOR DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL,
 * INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY
 * OF LIABILITY, ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE,
 * EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 *
 * You acknowledge that this software is not designed, licensed or intended
 * for use in the design, construction, operation or maintenance of any
 * nuclear facility.
 */

/*
 * TableDemo.java is a 1.4 application that requires no other files.
 */

import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTable;
import javax.swing.table.AbstractTableModel;
import java.awt.Dimension;
import java.awt.GridLayout;

/**
 * TableDemo is just like SimpleTableDemo, except that it uses a custom
 * TableModel.
 */
public class TableDemo extends JPanel {
    private boolean DEBUG = false;

    public TableDemo() {
        super(new GridLayout(1, 0));

        JTable table = new JTable(new MyTableModel());
        table.setPreferredScrollableViewportSize(new Dimension(500, 70));

        //Create the scroll pane and add the table to it.
        JScrollPane scrollPane = new JScrollPane(table);

        //Add the scroll pane to this panel.
        add(scrollPane);
    }

    class MyTableModel extends AbstractTableModel {
        private String[] columnNames = { "First Name", "Last Name", "Sport", "# of Years", "Vegetarian" };

        private Object[][] data = { { "Mary", "Campione", "Snowboarding", new Integer(5), new Boolean(false) },
                { "Alison", "Huml", "Rowing", new Integer(3), new Boolean(true) },
                { "Kathy", "Walrath", "Knitting", new Integer(2), new Boolean(false) },
                { "Sharon", "Zakhour", "Speed reading", new Integer(20), new Boolean(true) },
                { "Philip", "Milne", "Pool", new Integer(10), new Boolean(false) } };

        public int getColumnCount() {
            return columnNames.length;
        }

        public int getRowCount() {
            return data.length;
        }

        public String getColumnName(int col) {
            return columnNames[col];
        }

        public Object getValueAt(int row, int col) {
            return data[row][col];
        }

        /*
         * JTable uses this method to determine the default renderer/ editor for
         * each cell. If we didn't implement this method, then the last column
         * would contain text ("true"/"false"), rather than a check box.
         */
        public Class getColumnClass(int c) {
            return getValueAt(0, c).getClass();
        }

        /*
         * Don't need to implement this method unless your table's editable.
         */
        public boolean isCellEditable(int row, int col) {
            //Note that the data/cell address is constant,
            //no matter where the cell appears onscreen.
            if (col < 2) {
                return false;
            } else {
                return true;
            }
        }

        /*
         * Don't need to implement this method unless your table's data can
         * change.
         */
        public void setValueAt(Object value, int row, int col) {
            if (DEBUG) {
                System.out.println("Setting value at " + row + "," + col + " to " + value + " (an instance of "
                        + value.getClass() + ")");
            }

            data[row][col] = value;
            fireTableCellUpdated(row, col);

            if (DEBUG) {
                System.out.println("New value of data:");
                printDebugData();
            }
        }

        private void printDebugData() {
            int numRows = getRowCount();
            int numCols = getColumnCount();

            for (int i = 0; i < numRows; i++) {
                System.out.print("    row " + i + ":");
                for (int j = 0; j < numCols; j++) {
                    System.out.print("  " + data[i][j]);
                }
                System.out.println();
            }
            System.out.println("--------------------------");
        }
    }

    /**
     * Create the GUI and show it. For thread safety, this method should be
     * invoked from the event-dispatching thread.
     */
    private static void createAndShowGUI() {
        //Make sure we have nice window decorations.
        JFrame.setDefaultLookAndFeelDecorated(true);

        //Create and set up the window.
        JFrame frame = new JFrame("TableDemo");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        //Create and set up the content pane.
        TableDemo newContentPane = new TableDemo();
        newContentPane.setOpaque(true); //content panes must be opaque
        frame.setContentPane(newContentPane);

        //Display the window.
        frame.pack();
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        //Schedule a job for the event-dispatching thread:
        //creating and showing this application's GUI.
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }
}