Java tutorial
import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.RenderingHints; import java.awt.Shape; import java.awt.geom.Ellipse2D; import java.util.concurrent.ScheduledThreadPoolExecutor; import java.util.concurrent.TimeUnit; import javax.swing.JComponent; import javax.swing.JFrame; public class BallRoom { public static void main(String[] a) { JFrame f = new JFrame(); f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); f.setSize(200, 300); PaintSurface canvas = new PaintSurface(); ScheduledThreadPoolExecutor executor = new ScheduledThreadPoolExecutor(3); executor.scheduleAtFixedRate(canvas, 0L, 100L, TimeUnit.MILLISECONDS); f.getContentPane().add(canvas); f.setVisible(true); } } class PaintSurface extends JComponent implements Runnable { int i = 0; public void run() { repaint(); } public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); Shape ball = new Ellipse2D.Float(i++, i++, 5, 5); g2.setColor(Color.RED); g2.fill(ball); } }