Java tutorial
//package com.java2s; /* * Copyright 2016 GcsSloop * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * Last modified 2016-12-03 22:55:55 * */ import android.graphics.Matrix; public class Main { private static float transformAngle(Matrix m, float angleRadians) { // Construct and transform a vector oriented at the specified clockwise // angle from vertical. Coordinate system: down is increasing Y, right is // increasing X. float[] v = new float[2]; v[0] = (float) Math.sin(angleRadians); v[1] = (float) Math.cos(angleRadians); m.mapVectors(v); // Derive the transformed vector's clockwise angle from vertical. float result = (float) Math.atan2(v[0], -v[1]); if (result < -Math.PI / 2) { result += Math.PI; } else if (result > Math.PI / 2) { result -= Math.PI; } return result; } }