Java tutorial
/* * @(#)AWTInteraction.java 1.12 02/10/21 13:35:20 * * Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * - Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * - Redistribution in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * Neither the name of Sun Microsystems, Inc. or the names of contributors may * be used to endorse or promote products derived from this software without * specific prior written permission. * * This software is provided "AS IS," without a warranty of any kind. ALL * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT, * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE POSSIBILITY * OF SUCH DAMAGES. * * You acknowledge that Software is not designed,licensed or intended for use in * the design, construction, operation or maintenance of any nuclear facility. */ import java.applet.Applet; import java.awt.BorderLayout; import java.awt.GraphicsConfiguration; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.MouseEvent; import java.util.Enumeration; import javax.media.j3d.Behavior; import javax.media.j3d.BoundingSphere; import javax.media.j3d.BranchGroup; import javax.media.j3d.Canvas3D; import javax.media.j3d.Transform3D; import javax.media.j3d.TransformGroup; import javax.media.j3d.WakeupCriterion; import javax.media.j3d.WakeupOnBehaviorPost; import javax.swing.JButton; import javax.swing.JPanel; import javax.vecmath.Point3d; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.SimpleUniverse; public class AWTInteraction extends Applet { //implements ActionListener { TransformGroup objTrans; float angle = 0.0f; Transform3D trans = new Transform3D(); JButton rotateB = new JButton("Rotate"); private SimpleUniverse u = null; public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // Create the transform group node and initialize it to the // identity. Enable the TRANSFORM_WRITE capability so that // our behavior code can modify it at runtime. Add it to the // root of the subgraph. objTrans = new TransformGroup(); objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); objRoot.addChild(objTrans); // Create a simple shape leaf node, add it to the scene graph. objTrans.addChild(new ColorCube(0.4)); // create the AWTInteractionBehavior AWTInteractionBehavior awtBehavior = new AWTInteractionBehavior(objTrans); rotateB.addActionListener(awtBehavior); BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); awtBehavior.setSchedulingBounds(bounds); objRoot.addChild(awtBehavior); return objRoot; } public AWTInteraction() { } public void init() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); JPanel p = new JPanel(); p.add(rotateB); add("North", p); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); scene.setCapability(BranchGroup.ALLOW_BOUNDS_READ); u = new SimpleUniverse(c); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); } public void destroy() { u.cleanup(); } // // The following allows HelloUniverse to be run as an application // as well as an applet // public static void main(String[] args) { new MainFrame(new AWTInteraction(), 256, 256); } } class AWTInteractionBehavior extends Behavior implements ActionListener { private TransformGroup transformGroup; private Transform3D trans = new Transform3D(); private WakeupCriterion criterion; private float angle = 0.0f; // create a new AWTInteractionBehavior public AWTInteractionBehavior(TransformGroup tg) { transformGroup = tg; } // initialize the behavior to wakeup on a behavior post with the id // MouseEvent.MOUSE_CLICKED public void initialize() { criterion = new WakeupOnBehaviorPost(this, MouseEvent.MOUSE_CLICKED); wakeupOn(criterion); } // processStimulus to rotate the cube public void processStimulus(Enumeration criteria) { angle += Math.toRadians(10.0); trans.rotY(angle); transformGroup.setTransform(trans); wakeupOn(criterion); } // when the mouse is clicked, postId for the behavior public void actionPerformed(ActionEvent e) { postId(MouseEvent.MOUSE_CLICKED); } }