Java tutorial
//package com.java2s; /* * Copyright (C) 2012 JPII and contributors * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.awt.Color; public class Main { /** * Linear interpolation. * @param num0 * @param num1 * @param amount * @return */ public static double Lerp(int num0, int num1, double amount) { return num0 + (amount * (num1 - num0)); } /** * Linear interpolation. * @param color0 * @param color1 * @param amount * @return */ public static Color Lerp(Color color0, Color color1, double amount) { int r = (int) Lerp(color0.getRed(), color1.getRed(), amount); int g = (int) Lerp(color0.getGreen(), color1.getGreen(), amount); int b = (int) Lerp(color0.getBlue(), color1.getBlue(), amount); int a = (int) Lerp(color0.getAlpha(), color1.getAlpha(), amount); if (r > 255) r = 255; if (r < 0) r = 0; if (g > 255) g = 255; if (g < 0) g = 0; if (b > 255) b = 255; if (b < 0) b = 0; if (a > 255) a = 255; if (a < 0) a = 0; return new Color(r, g, b, a); } }