SwingWorker.java Source code

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Here is the source code for SwingWorker.java

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/* 
 * $Id: SwingWorker.java,v 1.4 2006/10/19 21:03:49 evanx Exp $
 * 
 * Copyright  2005 Sun Microsystems, Inc. All rights
 * reserved. Use is subject to license terms.
 */

import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.beans.PropertyChangeSupport;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.Future;
import java.util.concurrent.FutureTask;
import java.util.concurrent.LinkedBlockingQueue;
import java.util.concurrent.ThreadFactory;
import java.util.concurrent.ThreadPoolExecutor;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.concurrent.locks.Condition;
import java.util.concurrent.locks.ReentrantLock;

import javax.swing.SwingUtilities;

/**
 * An abstract class to perform lengthy GUI-interacting tasks in a
 * dedicated thread.
 * 
 * <p>
 * When writing a multi-threaded application using Swing, there are
 * two constraints to keep in mind:
 * (refer to 
 * <a href="http://java.sun.com/docs/books/tutorial/uiswing/misc/threads.html">
 *   How to Use Threads
 * </a> for more details):
 * <ul>
 *   <li> Time-consuming tasks should not be run on the <i>Event
 *        Dispatch Thread</i>. Otherwise the application becomes unresponsive.
 *   </li>
 *   <li> Swing components should be accessed  on the <i>Event
 *        Dispatch Thread</i> only.
 *   </li>
 * </ul>
 *
 * <p>
 *
 * <p>
 * These constraints mean that a GUI application with time intensive
 * computing needs at least two threads:  1) a thread to perform the lengthy
 * task and 2) the <i>Event Dispatch Thread</i> (EDT) for all GUI-related
 * activities.  This involves inter-thread communication which can be
 * tricky to implement.
 *
 * <p>
 * {@code SwingWorker} is designed for situations where you need to have a long 
 * running task run in a background thread and provide updates to the UI 
 * either when done, or while processing. 
 * Subclasses of {@code SwingWorker} must implement 
 * the {@see #doInBackground} method to perform the background computation.
 *
 *
 * <p>
 * <b>Workflow</b>
 * <p>
 * There are three threads involved in the life cycle of a 
 * {@code SwingWorker} :
 * <ul>
 * <li>
 * <p>
 * <i>Current</i> thread: The {@link #execute} method is
 * called on this thread. It schedules {@code SwingWorker} for the execution on a
 * <i>worker</i>
 * thread and returns immediately. One can wait for the {@code SwingWorker} to
 * complete using the {@link #get get} methods.
 * <li>
 * <p>
 * <i>Worker</i> thread: The {@link #doInBackground} 
 * method is called on this thread.
 * This is where all background activities should happen. To notify
 * {@code PropertyChangeListeners} about bound properties changes use the
 * {@link #firePropertyChange firePropertyChange} and
 * {@link #getPropertyChangeSupport} methods. By default there are two bound
 * properties available: {@code state} and {@code progress}.
 * <li>
 * <p>
 * <i>Event Dispatch Thread</i>:  All Swing related activities occur
 * on this thread. {@code SwingWorker} invokes the
 * {@link #process process} and {@link #done} methods and notifies
 * any {@code PropertyChangeListeners} on this thread.
 * </ul>
 * 
 * <p>
 * Often, the <i>Current</i> thread is the <i>Event Dispatch
 * Thread</i>. 
 *
 *
 * <p>
 * Before the {@code doInBackground} method is invoked on a <i>worker</i> thread,
 * {@code SwingWorker} notifies any {@code PropertyChangeListeners} about the
 * {@code state} property change to {@code StateValue.STARTED}.  After the
 * {@code doInBackground} method is finished the {@code done} method is
 * executed.  Then {@code SwingWorker} notifies any {@code PropertyChangeListeners}
 * about the {@code state} property change to {@code StateValue.DONE}.
 *
 * <p>
 * {@code SwingWorker} is only designed to be executed once.  Executing a
 * {@code SwingWorker} more than once will not result in invoking the
 * {@code doInBackground} method twice.
 *
 * <p>
 * <b>Sample Usage</b>
 * <p>
 * The following example illustrates the simplest use case.  Some 
 * processing is done in the background and when done you update a Swing 
 * component.
 *
 * <p>
 * Say we want to find the "Meaning of Life" and display the result in
 * a {@code JLabel}.
 * 
 * <pre>
 *   final JLabel label;
 *   class MeaningOfLifeFinder extends SwingWorker&lt;String, Object&gt; {
 *       {@code @Override}
 *       public String doInBackground() {
 *           return findTheMeaningOfLife();
 *       }
 *
 *       {@code @Override}
 *       protected void done() {
 *           try { 
 *               label.setText(get());
 *           } catch (Exception ignore) {
 *           }
 *       }
 *   }
 * 
 *   (new MeaningOfLifeFinder()).execute();
 * </pre>
 * 
 * <p>
 * The next example is useful in situations where you wish to process data 
 * as it is ready on the <i>Event Dispatch Thread</i>.
 *
 * <p>
 * Now we want to find the first N prime numbers and display the results in a
 * {@code JTextArea}.  While this is computing, we want to update our
 * progress in a {@code JProgressBar}.  Finally, we also want to print 
 * the prime numbers to {@code System.out}.
 * <pre>
 * class PrimeNumbersTask extends 
 *         SwingWorker&lt;List&lt;Integer&gt;, Integer&gt; {
 *     PrimeNumbersTask(JTextArea textArea, int numbersToFind) { 
 *         //initialize 
 *     }
 *
 *     {@code @Override}
 *     public List&lt;Integer&gt; doInBackground() {
 *         while (! enough &amp;&amp; ! isCancelled()) {
 *                 number = nextPrimeNumber();
 *                 publish(number);
 *                 setProgress(100 * numbers.size() / numbersToFind);
 *             }
 *         }
 *         return numbers;
 *     }
 *
 *     {@code @Override}
 *     protected void process(Integer... chunks) {
 *         for (int number : chunks) {
 *             textArea.append(number + &quot;\n&quot;);
 *         }
 *     }
 * }
 *
 * JTextArea textArea = new JTextArea();
 * final JProgressBar progressBar = new JProgressBar(0, 100);
 * PrimeNumbersTask task = new PrimeNumbersTask(textArea, N);
 * task.addPropertyChangeListener(
 *     new PropertyChangeListener() {
 *         public  void propertyChange(PropertyChangeEvent evt) {
 *             if (&quot;progress&quot;.equals(evt.getPropertyName())) {
 *                 progressBar.setValue((Integer)evt.getNewValue());
 *             }
 *         }
 *     });
 *
 * task.execute();
 * System.out.println(task.get()); //prints all prime numbers we have got
 * </pre>
 * 
 * <p>
 * Because {@code SwingWorker} implements {@code Runnable}, a
 * {@code SwingWorker} can be submitted to an
 * {@link java.util.concurrent.Executor} for execution.
 *  
 * @author Igor Kushnirskiy
 * @version $Revision: 1.4 $ $Date: 2006/10/19 21:03:49 $
 * 
 * @param <T> the result type returned by this {@code SwingWorker's}
 *        {@code doInBackground} and {@code get} methods
 * @param <V> the type used for carrying out intermediate results by this
 *        {@code SwingWorker's} {@code publish} and {@code process} methods
 * 
 */
public abstract class SwingWorker<T, V> implements Future<T>, Runnable {
    /**
     * number of worker threads.
     */
    private static final int MAX_WORKER_THREADS = 10;

    /**
     * current progress.
     */
    private volatile int progress;

    /**
     * current state.
     */
    private volatile StateValue state;

    /**
     * everything is run inside this FutureTask. Also it is used as
     * a delegatee for the Future API.
     */
    private final FutureTask<T> future;

    /**
     * all propertyChangeSupport goes through this.
     */
    private final SwingPropertyChangeSupport propertyChangeSupport;

    /**
     * handler for {@code process} mehtod.
     */
    private AccumulativeRunnable<V> doProcess;

    /**
     * handler for progress property change notifications.
     */
    private AccumulativeRunnable<Integer> doNotifyProgressChange;

    private static ExecutorService executorService = null;

    /**
     * Values for the {@code state} bound property.
     */
    public enum StateValue {
        /**
         * Initial {@code SwingWorker} state.
         */
        PENDING,
        /**
         * {@code SwingWorker} is {@code STARTED} 
         * before invoking {@code doInBackground}.
         */
        STARTED,

        /**
         * {@code SwingWorker} is {@code DONE}
         * after {@code doInBackground} method
         * is finished.
         */
        DONE
    };

    /**
     * Constructs this {@code SwingWorker}.
     */
    public SwingWorker() {
        Callable<T> callable = new Callable<T>() {
            public T call() throws Exception {
                setState(StateValue.STARTED);
                return doInBackground();
            }
        };

        future = new FutureTask<T>(callable) {
            @Override
            protected void done() {
                doneEDT();
                setState(StateValue.DONE);
            }
        };

        state = StateValue.PENDING;
        propertyChangeSupport = new SwingPropertyChangeSupport(this, true);

        doProcess = null;
        doNotifyProgressChange = null;
    }

    /**
     * Computes a result, or throws an exception if unable to do so.
     *
     * <p>
     * Note that this method is executed only once.
     * 
     * <p>
     * Note: this method is executed in a background thread.
     *  
     *
     * @return the computed result
     * @throws Exception if unable to compute a result
     * 
     */
    protected abstract T doInBackground() throws Exception;

    /**
     * Sets this {@code Future} to the result of computation unless
     * it has been cancelled.
     */
    public final void run() {
        future.run();
    }

    /**
     * Sends data chunks to the {@link #process} method. This method is to be
     * used from inside the {@code doInBackground} method to deliver 
     * intermediate results
     * for processing on the <i>Event Dispatch Thread</i> inside the
     * {@code process} method.
     * 
     * <p>
     * Because the {@code process} method is invoked asynchronously on
     * the <i>Event Dispatch Thread</i>
     * multiple invocations to the {@code publish} method
     * might occur before the {@code process} method is executed. For
     * performance purposes all these invocations are coalesced into one
     * invocation with concatenated arguments.
     * 
     * <p>
     * For example:
     * 
     * <pre>
     * publish(&quot;1&quot;);
     * publish(&quot;2&quot;, &quot;3&quot;);
     * publish(&quot;4&quot;, &quot;5&quot;, &quot;6&quot;);
     * </pre>
     * 
     * might result in:
     * 
     * <pre>
     * process(&quot;1&quot;, &quot;2&quot;, &quot;3&quot;, &quot;4&quot;, &quot;5&quot;, &quot;6&quot;)
     * </pre>
     *
     * <p>
     * <b>Sample Usage</b>. This code snippet loads some tabular data and
     * updates {@code DefaultTableModel} with it. Note that it safe to mutate
     * the tableModel from inside the {@code process} method because it is 
     * invoked on the <i>Event Dispatch Thread</i>.
     * 
     * <pre>
     * class TableSwingWorker extends 
     *         SwingWorker&lt;DefaultTableModel, Object[]&gt; {
     *     private final DefaultTableModel tableModel;
     * 
     *     public TableSwingWorker(DefaultTableModel tableModel) {
     *         this.tableModel = tableModel;
     *     }
     * 
     *     {@code @Override}
     *     protected DefaultTableModel doInBackground() throws Exception {
     *         for (Object[] row = loadData(); 
     *                  ! isCancelled() &amp;&amp; row != null; 
     *                  row = loadData()) {
     *             publish((Object[]) row);
     *         }
     *         return tableModel;
     *     }
     * 
     *     {@code @Override}
     *     protected void process(Object[]... chunks) {
     *         for (Object[] row : chunks) {
     *             tableModel.addRow(row);
     *         }
     *     }
     * }
     * </pre>
     * 
     * @param chunks intermediate results to process
     * 
     * @see #process
     * 
     */
    protected final void publish(V... chunks) {
        synchronized (this) {
            if (doProcess == null) {
                doProcess = new AccumulativeRunnable<V>() {
                    @Override
                    public void run(V... args) {
                        process(args);
                    }
                };
            }
        }
        doProcess.add(chunks);
    }

    /**
     * Receives data chunks from the {@code publish} method asynchronously on the
     * <i>Event Dispatch Thread</i>.
     * 
     * <p>
     * Please refer to the {@link #publish} method for more details.
     * 
     * @param chunks intermediate results to process
     * 
     * @see #publish
     * 
     */
    protected void process(V... chunks) {
    }

    /**
     * Executed on the <i>Event Dispatch Thread</i> after the {@code doInBackground}
     * method is finished. The default
     * implementation does nothing. Subclasses may override this method to
     * perform completion actions on the <i>Event Dispatch Thread</i>. Note
     * that you can query status inside the implementation of this method to
     * determine the result of this task or whether this task has been cancelled.
     * 
     * @see #doInBackground
     * @see #isCancelled()
     * @see #get
     */
    protected void done() {
    }

    /**
     * Sets the {@code progress} bound property.
     * The value should be from 0 to 100.
     *
     * <p>
     * Because {@code PropertyChangeListener}s are notified asynchronously on
     * the <i>Event Dispatch Thread</i> multiple invocations to the
     * {@code setProgress} method might occur before any
     * {@code PropertyChangeListeners} are invoked. For performance purposes
     * all these invocations are coalesced into one invocation with the last
     * invocation argument only.
     * 
     * <p>
     * For example, the following invokations:
     * 
     * <pre>
     * setProgress(1);
     * setProgress(2);
     * setProgress(3);
     * </pre>
     * 
     * might result in a single {@code PropertyChangeListener} notification with
     * the value {@code 3}.
     * 
     * @param progress the progress value to set
     * @throws IllegalArgumentException is value not from 0 to 100
     */
    protected final void setProgress(int progress) {
        if (progress < 0 || progress > 100) {
            throw new IllegalArgumentException("the value should be from 0 to 100");
        }
        int oldProgress = this.progress;
        this.progress = progress;
        synchronized (this) {
            if (doNotifyProgressChange == null) {
                doNotifyProgressChange = new AccumulativeRunnable<Integer>() {
                    @Override
                    public void run(Integer... args) {
                        firePropertyChange("progress", args[0], args[args.length - 1]);
                    }
                };
            }
        }
        doNotifyProgressChange.add(oldProgress, progress);
    }

    /**
     * Returns the {@code progress} bound property.
     * 
     * @return the progress bound property.
     */
    public final int getProgress() {
        return progress;
    }

    /**
     * Schedules this {@code SwingWorker} for execution on a <i>worker</i>
     * thread. There are a number of <i>worker</i> threads available. In the
     * event all <i>worker</i> threads are busy handling other
     * {@code SwingWorkers} this {@code SwingWorker} is placed in a waiting
     * queue.
     *
     * <p>
     * Note:
     * {@code SwingWorker} is only designed to be executed once.  Executing a
     * {@code SwingWorker} more than once will not result in invoking the
     * {@code doInBackground} method twice.
     */
    public final void execute() {
        getWorkersExecutorService().execute(this);
    }

    // Future methods START
    /**
     * {@inheritDoc}
     */
    public final boolean cancel(boolean mayInterruptIfRunning) {
        return future.cancel(mayInterruptIfRunning);
    }

    /**
     * {@inheritDoc}
     */
    public final boolean isCancelled() {
        return future.isCancelled();
    }

    /**
     * {@inheritDoc}
     */
    public final boolean isDone() {
        return future.isDone();
    }

    /**
     * {@inheritDoc}
     * <p>
     * Note: calling {@code get} on the <i>Event Dispatch Thread</i> blocks
     * <i>all</i> events, including repaints, from being processed until this
     * {@code SwingWorker} is complete.
     * 
     * <p>
     * When you want the {@code SwingWorker} to block on the <i>Event
     * Dispatch Thread</i> we recommend that you use a <i>modal dialog</i>.
     *
     * <p>
     * For example:
     * 
     * <pre>
     * class SwingWorkerCompletionWaiter extends PropertyChangeListener {
     *     private JDialog dialog;
     * 
     *     public SwingWorkerCompletionWaiter(JDialog dialog) {
     *         this.dialog = dialog;
     *     }
     * 
     *     public void propertyChange(PropertyChangeEvent event) {
     *         if (&quot;state&quot;.equals(event.getPropertyName())
     *                 &amp;&amp; SwingWorker.StateValue.DONE == event.getNewValue()) {
     *             dialog.setVisible(false);
     *             dialog.dispose();
     *         }
     *     }
     * }
     * JDialog dialog = new JDialog(owner, true);
     * swingWorker.addPropertyChangeListener(
     *     new SwingWorkerCompletionWaiter(dialog));
     * swingWorker.execute();
     * //the dialog will be visible until the SwingWorker is done
     * dialog.setVisible(true); 
     * </pre>
     */
    public final T get() throws InterruptedException, ExecutionException {
        return future.get();
    }

    /**
     * {@inheritDoc}
     * <p>
     * Please refer to {@link #get} for more details.
     */
    public final T get(long timeout, TimeUnit unit)
            throws InterruptedException, ExecutionException, TimeoutException {
        return future.get(timeout, unit);
    }

    // Future methods END

    // PropertyChangeSupports methods START
    /**
     * Adds a {@code PropertyChangeListener} to the listener list. The listener
     * is registered for all properties. The same listener object may be added
     * more than once, and will be called as many times as it is added. If
     * {@code listener} is {@code null}, no exception is thrown and no action is taken.
     * 
     * <p>
     * Note: This is merely a convenience wrapper. All work is delegated to
     * {@code PropertyChangeSupport} from {@link #getPropertyChangeSupport}.
     * 
     * @param listener the {@code PropertyChangeListener} to be added
     */
    public final void addPropertyChangeListener(PropertyChangeListener listener) {
        getPropertyChangeSupport().addPropertyChangeListener(listener);
    }

    /**
     * Removes a {@code PropertyChangeListener} from the listener list. This
     * removes a {@code PropertyChangeListener} that was registered for all
     * properties. If {@code listener} was added more than once to the same
     * event source, it will be notified one less time after being removed. If
     * {@code listener} is {@code null}, or was never added, no exception is
     * thrown and no action is taken.
     * 
     * <p>
     * Note: This is merely a convenience wrapper. All work is delegated to
     * {@code PropertyChangeSupport} from {@link #getPropertyChangeSupport}.
     * 
     * @param listener the {@code PropertyChangeListener} to be removed
     */
    public final void removePropertyChangeListener(PropertyChangeListener listener) {
        getPropertyChangeSupport().removePropertyChangeListener(listener);
    }

    /**
     * Reports a bound property update to any registered listeners. No event is
     * fired if {@code old} and {@code new} are equal and non-null.
     * 
     * <p>
     * This {@code SwingWorker} will be the source for 
     * any generated events.
     *
     * <p>
     * When called off the <i>Event Dispatch Thread</i>
     * {@code PropertyChangeListeners} are notified asynchronously on
     * the <i>Event Dispatch Thread</i>.
     * <p>
     * Note: This is merely a convenience wrapper. All work is delegated to
     * {@code PropertyChangeSupport} from {@link #getPropertyChangeSupport}.
     * 
     * 
     * @param propertyName the programmatic name of the property that was
     *        changed
     * @param oldValue the old value of the property
     * @param newValue the new value of the property
     */
    public final void firePropertyChange(String propertyName, Object oldValue, Object newValue) {
        getPropertyChangeSupport().firePropertyChange(propertyName, oldValue, newValue);
    }

    /**
     * Returns the {@code PropertyChangeSupport} for this {@code SwingWorker}. 
     * This method is used when flexible access to bound properties support is
     * needed.
     * <p>
     * This {@code SwingWorker} will be the source for 
     * any generated events.
     * 
     * <p>
     * Note: The returned {@code PropertyChangeSupport} notifies any
     * {@code PropertyChangeListener}s asynchronously on the <i>Event Dispatch
     * Thread</i> in the event that {@code firePropertyChange} or
     * {@code fireIndexedPropertyChange} are called off the <i>Event Dispatch
     * Thread</i>.
     * 
     * @return {@code PropertyChangeSupport} for this {@code SwingWorker}
     */
    public final PropertyChangeSupport getPropertyChangeSupport() {
        return propertyChangeSupport;
    }

    // PropertyChangeSupports methods END

    /**
     * Returns the {@code SwingWorker} state bound property.
     * 
     * @return the current state
     */
    public final StateValue getState() {
        /*
         * DONE is a special case
         * to keep getState and isDone is sync
         */
        if (isDone()) {
            return StateValue.DONE;
        } else {
            return state;
        }
    }

    /**
     * Sets this {@code SwingWorker} state bound property.
     * @param the state state to set
     */
    private void setState(StateValue state) {
        StateValue old = this.state;
        this.state = state;
        firePropertyChange("state", old, state);
    }

    /**
     * Invokes {@code done} on the EDT.
     */
    private void doneEDT() {
        Runnable doDone = new Runnable() {
            public void run() {
                done();
            }
        };
        if (SwingUtilities.isEventDispatchThread()) {
            doDone.run();
        } else {
            SwingUtilities.invokeLater(doDone);
        }
    }

    /**
     * returns workersExecutorService.
     *
     * returns the service stored in the appContext or creates it if
     * necessary. If the last one it triggers autoShutdown thread to
     * get started.
     * 
     * @return ExecutorService for the {@code SwingWorkers}
     * @see #startAutoShutdownThread
     */
    private static synchronized ExecutorService getWorkersExecutorService() {
        if (executorService == null) {
            //this creates non-daemon threads. 
            ThreadFactory threadFactory = new ThreadFactory() {
                final ThreadFactory defaultFactory = Executors.defaultThreadFactory();

                public Thread newThread(final Runnable r) {
                    Thread thread = defaultFactory.newThread(r);
                    thread.setName("SwingWorker-" + thread.getName());
                    return thread;
                }
            };

            /*
             * We want a to have no more than MAX_WORKER_THREADS
             * running threads.
             *
             * We want a worker thread to wait no longer than 1 second
             * for new tasks before terminating.
             */
            executorService = new ThreadPoolExecutor(0, MAX_WORKER_THREADS, 1L, TimeUnit.SECONDS,
                    new LinkedBlockingQueue<Runnable>(), threadFactory) {

                private final ReentrantLock pauseLock = new ReentrantLock();
                private final Condition unpaused = pauseLock.newCondition();
                private boolean isPaused = false;
                private final ReentrantLock executeLock = new ReentrantLock();

                @Override
                public void execute(Runnable command) {
                    /*
                     * ThreadPoolExecutor first tries to run task
                     * in a corePool. If all threads are busy it
                     * tries to add task to the waiting queue. If it
                     * fails it run task in maximumPool.
                     *
                     * We want corePool to be 0 and
                     * maximumPool to be MAX_WORKER_THREADS
                     * We need to change the order of the execution.
                     * First try corePool then try maximumPool
                     * pool and only then store to the waiting
                     * queue. We can not do that because we would
                     * need access to the private methods.
                     *
                     * Instead we enlarge corePool to
                     * MAX_WORKER_THREADS before the execution and
                     * shrink it back to 0 after. 
                     * It does pretty much what we need.
                     *
                     * While we changing the corePoolSize we need
                     * to stop running worker threads from accepting new
                     * tasks.
                     */

                    //we need atomicity for the execute method.
                    executeLock.lock();
                    try {

                        pauseLock.lock();
                        try {
                            isPaused = true;
                        } finally {
                            pauseLock.unlock();
                        }

                        setCorePoolSize(MAX_WORKER_THREADS);
                        super.execute(command);
                        setCorePoolSize(0);

                        pauseLock.lock();
                        try {
                            isPaused = false;
                            unpaused.signalAll();
                        } finally {
                            pauseLock.unlock();
                        }
                    } finally {
                        executeLock.unlock();
                    }
                }

                @Override
                protected void afterExecute(Runnable r, Throwable t) {
                    super.afterExecute(r, t);
                    pauseLock.lock();
                    try {
                        while (isPaused) {
                            unpaused.await();
                        }
                    } catch (InterruptedException ignore) {

                    } finally {
                        pauseLock.unlock();
                    }
                }
            };
        }
        return executorService;
    }
}

/* 
 * $Id: SwingPropertyChangeSupport.java,v 1.4 2006/10/19 21:03:49 evanx Exp $
 * 
 * Copyright  2005 Sun Microsystems, Inc. All rights
 * reserved. Use is subject to license terms.
 */

/**
 * This subclass of {@code java.beans.PropertyChangeSupport} is almost
 * identical in functionality. The only difference is if constructed with 
 * {@code SwingPropertyChangeSupport(sourceBean, true)} it ensures
 * listeners are only ever notified on the <i>Event Dispatch Thread</i>.
 *
 * @author Igor Kushnirskiy
 * @version $Revision: 1.4 $ $Date: 2006/10/19 21:03:49 $
 */

final class SwingPropertyChangeSupport extends PropertyChangeSupport {

    /**
     * Constructs a SwingPropertyChangeSupport object.
     *
     * @param sourceBean  The bean to be given as the source for any
     *        events.
     * @throws NullPointerException if {@code sourceBean} is 
     *         {@code null}
     */
    public SwingPropertyChangeSupport(Object sourceBean) {
        this(sourceBean, false);
    }

    /**
     * Constructs a SwingPropertyChangeSupport object.
     * 
     * @param sourceBean the bean to be given as the source for any events
     * @param notifyOnEDT whether to notify listeners on the <i>Event
     *        Dispatch Thread</i> only
     *
     * @throws NullPointerException if {@code sourceBean} is 
     *         {@code null}
     * @since 1.6
     */
    public SwingPropertyChangeSupport(Object sourceBean, boolean notifyOnEDT) {
        super(sourceBean);
        this.notifyOnEDT = notifyOnEDT;
    }

    /**
     * {@inheritDoc}
     *
     * <p>
     * If {@see #isNotifyOnEDT} is {@code true} and called off the
     * <i>Event Dispatch Thread</i> this implementation uses 
     * {@code SwingUtilities.invokeLater} to send out the notification
     * on the <i>Event Dispatch Thread</i>. This ensures  listeners
     * are only ever notified on the <i>Event Dispatch Thread</i>.
     *
     * @throws NullPointerException if {@code evt} is 
     *         {@code null}
     * @since 1.6
     */
    public void firePropertyChange(final PropertyChangeEvent evt) {
        if (evt == null) {
            throw new NullPointerException();
        }
        if (!isNotifyOnEDT() || SwingUtilities.isEventDispatchThread()) {
            super.firePropertyChange(evt);
        } else {
            SwingUtilities.invokeLater(new Runnable() {
                public void run() {
                    firePropertyChange(evt);
                }
            });
        }
    }

    /**
     * Returns {@code notifyOnEDT} property.
     * 
     * @return {@code notifyOnEDT} property
     * @see #SwingPropertyChangeSupport(Object sourceBean, boolean notifyOnEDT)
     * @since 1.6
     */
    public final boolean isNotifyOnEDT() {
        return notifyOnEDT;
    }

    // Serialization version ID
    static final long serialVersionUID = 7162625831330845068L;

    /**
     * whether to notify listeners on EDT
     * 
     * @serial 
     * @since 1.6
     */
    private final boolean notifyOnEDT;
}

/* 
 * $Id: AccumulativeRunnable.java,v 1.4 2006/10/19 21:03:49 evanx Exp $
 * 
 * Copyright  2005 Sun Microsystems, Inc. All rights
 * reserved. Use is subject to license terms.
 */

/**
 * An abstract class to be used in the cases where we need {@code Runnable}
 * to perform  some actions on an appendable set of data.
 * The set of data might be appended after the {@code Runnable} is
 * sent for the execution. Usually such {@code Runnables} are sent to
 * the EDT.
 *
 * <p>
 * Usage example:
 * 
 * <p>
 * Say we want to implement JLabel.setText(String text) which sends
 * {@code text} string to the JLabel.setTextImpl(String text) on the EDT. 
 * In the event JLabel.setText is called rapidly many times off the EDT
 * we will get many updates on the EDT but only the last one is important.
 * (Every next updates overrides the previous one.)
 * We might want to implement this {@code setText} in a way that only
 * the last update is delivered.
 * <p>
 * Here is how one can do this using {@code AccumulativeRunnable}:
 * <pre>
 * AccumulativeRunnable<String> doSetTextImpl = 
 * new  AccumulativeRunnable<String>() {
 *     @Override 
 *     protected void run(String... args) {
 *         //set to the last string being passed
 *         setTextImpl(args[args.size - 1]);
 *     }
 * }
 * void setText(String text) {
 *     //add text and send for the execution if needed.
 *     doSetTextImpl.add(text);
 * }
 * </pre>
 *
 * <p>
 * Say we want want to implement addDirtyRegion(Rectangle rect)
 * which sends this region to the 
 * handleDirtyRegions(List<Rect> regiouns) on the EDT.
 * addDirtyRegions better be accumulated before handling on the EDT.
 * 
 * <p>
 * Here is how it can be implemented using AccumulativeRunnable:
 * <pre>
 * AccumulativeRunnable<Rectangle> doHandleDirtyRegions = 
 *     new AccumulativeRunnable<Rectangle>() {
 *         @Override 
 *         protected void run(Rectangle... args) {
 *             handleDirtyRegions(Arrays.asList(args));
 *         }
 *     };
 *  void addDirtyRegion(Rectangle rect) {
 *      doHandleDirtyRegions.add(rect);
 *  }
 * </pre>
 *
 * @author Igor Kushnirskiy
 * @version $Revision: 1.4 $ $Date: 2006/10/19 21:03:49 $
 *
 * @param <T> the type this {@code Runnable} accumulates
 * 
 */
abstract class AccumulativeRunnable<T> implements Runnable {
    private List<T> arguments = null;
    private Class<?> componentType = null;

    /**
     * Equivalent to {@code Runnable.run} method with the
     * accumulated arguments to process.
     *
     * @param args accumulated argumets to process.
     */
    protected abstract void run(T... args);

    /**
     * {@inheritDoc}
     *
     * <p>
     * This implementation calls {@code run(T... args)} mehtod
     * with the list of accumulated arguments.
     */
    public final void run() {
        run(flush());
    }

    /**
     * appends arguments and sends this {@cod Runnable} for the
     * execution if needed.
     * <p>
     * This implementation uses {@see #submit} to send this 
     * {@code Runnable} for execution. 
     * @param args the arguments to accumulate
     */
    public final synchronized void add(T... args) {
        if (componentType == null) {
            componentType = (Class<T>) args.getClass().getComponentType();
        }
        boolean isSubmitted = true;
        if (arguments == null) {
            isSubmitted = false;
            arguments = new ArrayList<T>();
        }
        Collections.addAll(arguments, args);
        if (!isSubmitted) {
            submit();
        }
    }

    /**
     * Sends this {@code Runnable} for the execution
     *
     * <p>
     * This method is to be executed only from {@code add} method.
     *
     * <p>
     * This implementation uses {@code SwingWorker.invokeLater}.
     */
    protected void submit() {
        SwingUtilities.invokeLater(this);
    }

    /**
     * Returns accumulated arguments and flashes the arguments storage.
     *
     * @return accumulated artuments
     */
    private final synchronized T[] flush() {
        List<T> list = arguments;
        arguments = null;
        if (componentType == null) {
            componentType = Object.class;
        }
        T[] args = (T[]) Array.newInstance(componentType, list.size());
        list.toArray(args);
        return args;
    }
}