Java tutorial
import javafx.application.Application; import javafx.geometry.Pos; import javafx.scene.Group; import javafx.scene.Scene; import javafx.scene.control.Label; import javafx.scene.control.ProgressBar; import javafx.scene.control.ProgressIndicator; import javafx.scene.layout.HBox; import javafx.scene.layout.VBox; import javafx.stage.Stage; public class Main extends Application { final Float[] values = new Float[] { -1.0f, 0f, 0.6f, 1.0f }; final Label[] labels = new Label[values.length]; final ProgressBar[] pbs = new ProgressBar[values.length]; final ProgressIndicator[] pins = new ProgressIndicator[values.length]; final HBox hbs[] = new HBox[values.length]; @Override public void start(Stage stage) { Group root = new Group(); Scene scene = new Scene(root, 300, 150); stage.setScene(scene); stage.setTitle("Progress Controls"); for (int i = 0; i < values.length; i++) { final Label label = labels[i] = new Label(); label.setText("progress:" + values[i]); final ProgressBar pb = pbs[i] = new ProgressBar(); pb.setProgress(values[i]); final ProgressIndicator pin = pins[i] = new ProgressIndicator(); pin.setProgress(values[i]); final HBox hb = hbs[i] = new HBox(); hb.setSpacing(5); hb.setAlignment(Pos.CENTER); hb.getChildren().addAll(label, pb, pin); } final VBox vb = new VBox(); vb.setSpacing(5); vb.getChildren().addAll(hbs); scene.setRoot(vb); stage.show(); } public static void main(String[] args) { launch(args); } }