Java tutorial
/* This program is a part of the companion code for Core Java 8th ed. (http://horstmann.com/corejava) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ import java.awt.BorderLayout; import java.awt.EventQueue; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.geom.Rectangle2D; import java.util.Arrays; import java.util.Comparator; import java.util.concurrent.Semaphore; import javax.swing.JButton; import javax.swing.JComponent; import javax.swing.JFrame; import javax.swing.JPanel; /** * This program animates a sort algorithm. * @version 1.01 2007-05-18 * @author Cay Horstmann */ public class AlgorithmAnimation { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { JFrame frame = new AnimationFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } /** * This frame shows the array as it is sorted, together with buttons to single-step the animation or * to run it without interruption. */ class AnimationFrame extends JFrame { public AnimationFrame() { ArrayComponent comp = new ArrayComponent(); add(comp, BorderLayout.CENTER); final Sorter sorter = new Sorter(comp); JButton runButton = new JButton("Run"); runButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent event) { sorter.setRun(); } }); JButton stepButton = new JButton("Step"); stepButton.addActionListener(new ActionListener() { public void actionPerformed(ActionEvent event) { sorter.setStep(); } }); JPanel buttons = new JPanel(); buttons.add(runButton); buttons.add(stepButton); add(buttons, BorderLayout.NORTH); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); Thread t = new Thread(sorter); t.start(); } private static final int DEFAULT_WIDTH = 300; private static final int DEFAULT_HEIGHT = 300; } /** * This runnable executes a sort algorithm. When two elements are compared, the algorithm pauses and * updates a component. */ class Sorter implements Runnable { /** * Constructs a Sorter. * @param values the array to be sorted * @param comp the component on which to display the sorting progress */ public Sorter(ArrayComponent comp) { values = new Double[VALUES_LENGTH]; for (int i = 0; i < values.length; i++) values[i] = new Double(Math.random()); this.component = comp; this.gate = new Semaphore(1); this.run = false; } /** * Sets the sorter to "run" mode. Called on the event dispatch thread. */ public void setRun() { run = true; gate.release(); } /** * Sets the sorter to "step" mode. Called on the event dispatch thread. */ public void setStep() { run = false; gate.release(); } public void run() { Comparator<Double> comp = new Comparator<Double>() { public int compare(Double i1, Double i2) { component.setValues(values, i1, i2); try { if (run) Thread.sleep(DELAY); else gate.acquire(); } catch (InterruptedException exception) { Thread.currentThread().interrupt(); } return i1.compareTo(i2); } }; Arrays.sort(values, comp); component.setValues(values, null, null); } private Double[] values; private ArrayComponent component; private Semaphore gate; private static final int DELAY = 100; private volatile boolean run; private static final int VALUES_LENGTH = 30; } /** * This component draws an array and marks two elements in the array. */ class ArrayComponent extends JComponent { /** * Sets the values to be painted. Called on the sorter thread. * @param values the array of values to display * @param marked1 the first marked element * @param marked2 the second marked element */ public synchronized void setValues(Double[] values, Double marked1, Double marked2) { this.values = values.clone(); this.marked1 = marked1; this.marked2 = marked2; repaint(); } public synchronized void paintComponent(Graphics g) // Called on the event dispatch thread { if (values == null) return; Graphics2D g2 = (Graphics2D) g; int width = getWidth() / values.length; for (int i = 0; i < values.length; i++) { double height = values[i] * getHeight(); Rectangle2D bar = new Rectangle2D.Double(width * i, 0, width, height); if (values[i] == marked1 || values[i] == marked2) g2.fill(bar); else g2.draw(bar); } } private Double marked1; private Double marked2; private Double[] values; }