Java tutorial
import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.geom.Rectangle2D; import javax.swing.JFrame; import javax.swing.JPanel; public class ColorBlocks extends JPanel { public void paint(Graphics g) { Graphics2D g2 = (Graphics2D) g; Dimension d = getSize(); g2.translate(d.width / 2, d.height / 2); Color[] colors = { Color.white, Color.lightGray, Color.gray, Color.darkGray, Color.black, Color.red, Color.pink, Color.orange, Color.yellow, Color.green, Color.magenta, Color.cyan, Color.blue }; float size = 25; float x = -size * colors.length / 2; float y = -size * 3 / 2; // Show all the predefined colors. for (int i = 0; i < colors.length; i++) { Rectangle2D r = new Rectangle2D.Float(x + size * (float) i, y, size, size); g2.setPaint(colors[i]); g2.fill(r); } //a linear gradient. y += size; Color c1 = Color.yellow; Color c2 = Color.blue; for (int i = 0; i < colors.length; i++) { float ratio = (float) i / (float) colors.length; int red = (int) (c2.getRed() * ratio + c1.getRed() * (1 - ratio)); int green = (int) (c2.getGreen() * ratio + c1.getGreen() * (1 - ratio)); int blue = (int) (c2.getBlue() * ratio + c1.getBlue() * (1 - ratio)); Color c = new Color(red, green, blue); Rectangle2D r = new Rectangle2D.Float(x + size * (float) i, y, size, size); g2.setPaint(c); g2.fill(r); } // Show an alpha gradient. y += size; c1 = Color.red; for (int i = 0; i < colors.length; i++) { int alpha = (int) (255 * (float) i / (float) colors.length); Color c = new Color(c1.getRed(), c1.getGreen(), c1.getBlue(), alpha); Rectangle2D r = new Rectangle2D.Float(x + size * (float) i, y, size, size); g2.setPaint(c); g2.fill(r); } // Draw a frame around the whole thing. y -= size * 2; Rectangle2D frame = new Rectangle2D.Float(x, y, size * colors.length, size * 3); g2.setPaint(Color.black); g2.draw(frame); } public static void main(String[] args) { JFrame f = new JFrame(); f.getContentPane().add(new ColorBlocks()); f.setSize(350, 250); f.show(); } }