Java tutorial
import java.awt.Graphics; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; import javax.swing.JFrame; public class Main extends JFrame { private BufferedImage bi; public static void main(String[] args) { new Main().setVisible(true); } public Main() { setDefaultCloseOperation(EXIT_ON_CLOSE); try { bi = ImageIO.read(new File("your.jpg")); } catch (Exception e) { e.printStackTrace(); } setSize(bi.getWidth(), bi.getHeight()); } public void paint(Graphics g) { g.drawImage(bi, 0, 0, getWidth(), getHeight(), this); } }