Java tutorial
//package com.java2s; /* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import java.util.Random; public class Main { /** * Generates a random word. */ public static String generateWord(final Random random, final int[] codePointSet) { StringBuilder builder = new StringBuilder(); // 8 * 4 = 32 chars max, but we do it the following way so as to bias the random toward // longer words. This should be closer to natural language, and more importantly, it will // exercise the algorithms in dicttool much more. final int count = 1 + (Math.abs(random.nextInt()) % 5) + (Math.abs(random.nextInt()) % 5) + (Math.abs(random.nextInt()) % 5) + (Math.abs(random.nextInt()) % 5) + (Math.abs(random.nextInt()) % 5) + (Math.abs(random.nextInt()) % 5) + (Math.abs(random.nextInt()) % 5) + (Math.abs(random.nextInt()) % 5); while (builder.length() < count) { builder.appendCodePoint(codePointSet[Math.abs(random.nextInt()) % codePointSet.length]); } return builder.toString(); } }