GlassPaneDemo.java Source code

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Here is the source code for GlassPaneDemo.java

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/*
 *
 * Copyright (c) 1998 Sun Microsystems, Inc. All Rights Reserved.
 *
 * Sun grants you ("Licensee") a non-exclusive, royalty free, license to use,
 * modify and redistribute this software in source and binary code form,
 * provided that i) this copyright notice and license appear on all copies of
 * the software; and ii) Licensee does not utilize the software in a manner
 * which is disparaging to Sun.
 *
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
 * IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
 * NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
 * LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
 * OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
 * LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR DIRECT,
 * INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE DAMAGES, HOWEVER
 * CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, ARISING OUT OF THE USE OF
 * OR INABILITY TO USE SOFTWARE, EVEN IF SUN HAS BEEN ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGES.
 *
 * This software is not designed or intended for use in on-line control of
 * aircraft, air traffic, aircraft navigation or aircraft communications; or in
 * the design, construction, operation or maintenance of any nuclear
 * facility. Licensee represents and warrants that it will not use or
 * redistribute the Software for such purposes.
 */

import java.awt.Color;
import java.awt.Component;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.Toolkit;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.awt.event.MouseEvent;

import javax.swing.AbstractButton;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.SwingUtilities;
import javax.swing.event.MouseInputAdapter;

/** A 1.4 application that requires no other files. */
public class GlassPaneDemo {
    static private MyGlassPane myGlassPane;

    /**
     * Create the GUI and show it. For thread safety, this method should be
     * invoked from the event-dispatching thread.
     */
    private static void createAndShowGUI() {
        // Create and set up the window.
        JFrame frame = new JFrame("GlassPaneDemo");
        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

        // Start creating and adding components.
        JCheckBox changeButton = new JCheckBox("Glass pane \"visible\"");
        changeButton.setSelected(false);

        // Set up the content pane, where the "main GUI" lives.
        Container contentPane = frame.getContentPane();
        contentPane.setLayout(new FlowLayout());
        contentPane.add(changeButton);
        contentPane.add(new JButton("Button 1"));
        contentPane.add(new JButton("Button 2"));

        // Set up the menu bar, which appears above the content pane.
        JMenuBar menuBar = new JMenuBar();
        JMenu menu = new JMenu("Menu");
        menu.add(new JMenuItem("Do nothing"));
        menuBar.add(menu);
        frame.setJMenuBar(menuBar);

        // Set up the glass pane, which appears over both menu bar
        // and content pane and is an item listener on the change
        // button.
        myGlassPane = new MyGlassPane(changeButton, menuBar, frame.getContentPane());
        changeButton.addItemListener(myGlassPane);
        frame.setGlassPane(myGlassPane);

        // Show the window.
        frame.pack();
        frame.setVisible(true);
    }

    public static void main(String[] args) {
        // Schedule a job for the event-dispatching thread:
        // creating and showing this application's GUI.
        javax.swing.SwingUtilities.invokeLater(new Runnable() {
            public void run() {
                createAndShowGUI();
            }
        });
    }
}

/**
 * We have to provide our own glass pane so that it can paint.
 */
class MyGlassPane extends JComponent implements ItemListener {
    Point point;

    // React to change button clicks.
    public void itemStateChanged(ItemEvent e) {
        setVisible(e.getStateChange() == ItemEvent.SELECTED);
    }

    protected void paintComponent(Graphics g) {
        if (point != null) {
            g.setColor(Color.red);
            g.fillOval(point.x - 10, point.y - 10, 20, 20);
        }
    }

    public void setPoint(Point p) {
        point = p;
    }

    public MyGlassPane(AbstractButton aButton, JMenuBar menuBar, Container contentPane) {
        CBListener listener = new CBListener(aButton, menuBar, this, contentPane);
        addMouseListener(listener);
        addMouseMotionListener(listener);
    }
}

/**
 * Listen for all events that our check box is likely to be interested in.
 * Redispatch them to the check box.
 */
class CBListener extends MouseInputAdapter {
    Toolkit toolkit;

    Component liveButton;

    JMenuBar menuBar;

    MyGlassPane glassPane;

    Container contentPane;

    public CBListener(Component liveButton, JMenuBar menuBar, MyGlassPane glassPane, Container contentPane) {
        toolkit = Toolkit.getDefaultToolkit();
        this.liveButton = liveButton;
        this.menuBar = menuBar;
        this.glassPane = glassPane;
        this.contentPane = contentPane;
    }

    public void mouseMoved(MouseEvent e) {
        redispatchMouseEvent(e, false);
    }

    public void mouseDragged(MouseEvent e) {
        redispatchMouseEvent(e, false);
    }

    public void mouseClicked(MouseEvent e) {
        redispatchMouseEvent(e, false);
    }

    public void mouseEntered(MouseEvent e) {
        redispatchMouseEvent(e, false);
    }

    public void mouseExited(MouseEvent e) {
        redispatchMouseEvent(e, false);
    }

    public void mousePressed(MouseEvent e) {
        redispatchMouseEvent(e, false);
    }

    public void mouseReleased(MouseEvent e) {
        redispatchMouseEvent(e, true);
    }

    // A more finished version of this method would
    // handle mouse-dragged events specially.
    private void redispatchMouseEvent(MouseEvent e, boolean repaint) {
        Point glassPanePoint = e.getPoint();
        Container container = contentPane;
        Point containerPoint = SwingUtilities.convertPoint(glassPane, glassPanePoint, contentPane);
        if (containerPoint.y < 0) { // we're not in the content pane
            if (containerPoint.y + menuBar.getHeight() >= 0) {
                // The mouse event is over the menu bar.
                // Could handle specially.
            } else {
                // The mouse event is over non-system window
                // decorations, such as the ones provided by
                // the Java look and feel.
                // Could handle specially.
            }
        } else {
            // The mouse event is probably over the content pane.
            // Find out exactly which component it's over.
            Component component = SwingUtilities.getDeepestComponentAt(container, containerPoint.x,
                    containerPoint.y);

            if ((component != null) && (component.equals(liveButton))) {
                // Forward events over the check box.
                Point componentPoint = SwingUtilities.convertPoint(glassPane, glassPanePoint, component);
                component.dispatchEvent(new MouseEvent(component, e.getID(), e.getWhen(), e.getModifiers(),
                        componentPoint.x, componentPoint.y, e.getClickCount(), e.isPopupTrigger()));
            }
        }

        // Update the glass pane if requested.
        if (repaint) {
            glassPane.setPoint(glassPanePoint);
            glassPane.repaint();
        }
    }
}