Java tutorial
/* DEVELOPING GAME IN JAVA Caracteristiques Editeur : NEW RIDERS Auteur : BRACKEEN Parution : 09 2003 Pages : 972 Isbn : 1-59273-005-1 Reliure : Paperback Disponibilite : Disponible a la librairie */ import java.io.File; import javax.sound.sampled.AudioInputStream; import javax.sound.sampled.AudioSystem; import javax.sound.sampled.Clip; import javax.sound.sampled.DataLine; import javax.sound.sampled.LineEvent; import javax.sound.sampled.LineListener; /** * An example of loading and playing a sound using a Clip. This complete class * isn't in the book ;) */ public class ClipTest { public static void main(String[] args) throws Exception { // specify the sound to play // (assuming the sound can be played by the audio system) File soundFile = new File("../sounds/voice.wav"); AudioInputStream sound = AudioSystem.getAudioInputStream(soundFile); // load the sound into memory (a Clip) DataLine.Info info = new DataLine.Info(Clip.class, sound.getFormat()); Clip clip = (Clip) AudioSystem.getLine(info); clip.open(sound); // due to bug in Java Sound, explicitly exit the VM when // the sound has stopped. clip.addLineListener(new LineListener() { public void update(LineEvent event) { if (event.getType() == LineEvent.Type.STOP) { event.getLine().close(); System.exit(0); } } }); // play the sound clip clip.start(); } }