Main.java Source code

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Here is the source code for Main.java

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//package com.java2s;
/**
 * Copyright (C) 2012-2014 GREE, Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in
 * all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 * THE SOFTWARE.
 */

import android.graphics.Matrix;

public class Main {
    public static void getMatrix3DValues(final Matrix matrix2D, final float[] matrix3D) {
        matrix2D.getValues(matrix3D);
        // Log.e("long", matrix2D.toShortString());
        final float v0 = matrix3D[0];
        final float v1 = matrix3D[1];
        final float v2 = matrix3D[2];
        final float v3 = matrix3D[3];
        final float v4 = matrix3D[4];
        final float v5 = matrix3D[5];
        final float v6 = matrix3D[6];
        final float v7 = matrix3D[7];
        final float v8 = matrix3D[8];

        matrix3D[0] = v0;
        matrix3D[4] = v1;
        matrix3D[8] = v2;

        matrix3D[1] = v3;
        matrix3D[5] = v4;
        matrix3D[9] = v5;

        matrix3D[2] = v6;
        matrix3D[6] = v7;
        matrix3D[10] = v8;

        matrix3D[3] = matrix3D[7] = matrix3D[11] = 0;

        matrix3D[12] = matrix3D[13] = matrix3D[14] = 0;
        matrix3D[15] = 1;
    }
}