Java tutorial
//package com.java2s; /* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; public class Main { /** * Smoothly scales the given {@link BufferedImage} to the given width and height using the * {@link Image#SCALE_SMOOTH} algorithm (generally bicubic resampling or bilinear filtering). * * @param source The source image. * @param width The destination width to scale to. * @param height The destination height to scale to. * @return A new, scaled image. */ public static BufferedImage scaledImage(BufferedImage source, int width, int height) { Image scaledImage = source.getScaledInstance(width, height, Image.SCALE_SMOOTH); BufferedImage scaledBufImage = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB); Graphics g = scaledBufImage.createGraphics(); g.drawImage(scaledImage, 0, 0, null); g.dispose(); return scaledBufImage; } }