Main.java Source code

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Here is the source code for Main.java

Source

//package com.java2s;

public class Main {
    public static double[] findClosePointsForDrawingArc(int x1, int x2, int y1, int y2) {
        double[] xy = new double[2];
        double d = 5;
        double angle = 0;
        //        if ((x1 - x2) != 0) {
        // tan a = y2-y1/x2-x1
        //        System.out.println(" x1  = " + x1 + " y1  = " + y1 + " |  x2  = " + x2 + " |  y2  = " + y2);
        //        angle = Math.toDegrees(Math.atan2(Math.abs(y1 - y2), Math.abs(x1 - x2)));
        //        xy[0] = (Math.cos(angle) * d) + x2;
        //        xy[1] = (Math.sin(angle) * d) + y2;
        //        System.out.println("xt " + xy[0] + "  yt " + xy[1] + " angel would be : " + angle + " and Different number : " + d);

        angle = Math.toDegrees(Math.atan2(Math.abs(y1 - y2), Math.abs(x1 - x2)));
        System.out.println("----------------------------------vvvvv----------------------------------------");
        System.out.println(" ");
        System.out.println("x1 " + x1 + "  y1 " + y1 + " |  x2 " + x2 + " y2 " + y2);
        System.out.println("Math.abs(x1-x2)" + Math.abs(x1 - x2) + "  |  Math.abs(y1-y2) " + Math.abs(y1 - y2)
                + "  |   angel would be Math.toDegrees(Math.atan2(Math.abs(y1 - y2), Math.abs(x1 - x2))) : " + angle
                + " |   Different number : " + d);
        if (x1 > x2) {
            if (y1 > y2) {
                System.out.println(
                        "x1>x2 && y1>y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2 + (Math.abs(Math.cos(angle)) * d);
                System.out.println(
                        "x1>x2 && y1>y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2 + (Math.abs(Math.sin(angle)) * d);
            } else if (y1 < y2) {
                System.out.println(
                        "x1>x2 && y1< y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2 + (Math.abs(Math.cos(angle)) * d);
                System.out.println(
                        "x1>x2 && y1< y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2 - (Math.abs(Math.sin(angle)) * d);
            } else {
                System.out.println(
                        "x1>x2 && y1 = y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2 + (Math.abs(Math.cos(angle)) * d);
                System.out.println(
                        "x1>x2 && y1 = y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2;
            }

        } else if (x1 < x2) {
            if (y1 > y2) {
                System.out.println(
                        "x1<x2 && y1>y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2 - (Math.abs(Math.cos(angle)) * d);
                System.out.println(
                        "x1<x2 && y1>y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2 + (Math.abs(Math.sin(angle)) * d);
            } else if (y1 < y2) {
                System.out.println(
                        "x1<x2 && y1< y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2 - (Math.abs(Math.cos(angle)) * d);
                System.out.println(
                        "x1<x2 && y1< y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2 - (Math.abs(Math.sin(angle)) * d);
            } else {
                System.out.println(
                        "x1<x2 && y1 =y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2 - (Math.abs(Math.cos(angle)) * d);
                System.out.println(
                        "x1<x2 && y1 =y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2;
            }
        } else {
            if (y1 > y2) {
                System.out.println(
                        "x1=x2 && y1>y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2;
                System.out.println(
                        "x1=x2 && y1>y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2 + (Math.abs(Math.sin(angle) * d));
            } else if (y1 < y2) {
                System.out.println(
                        "x1=x2 && y1< y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2;
                System.out.println(
                        "x1=x2 && y1< y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2 - (Math.abs(Math.sin(angle)) * d);
            } else {
                System.out.println(
                        "x1=x2 && y1 =y2 | x2= " + x2 + " | cos(angle) = " + Math.cos(angle) + " | d = " + d);
                xy[0] = x2;
                System.out.println(
                        "x1=x2 && y1 =y2 | x2= " + x2 + " | sin(angle) = " + Math.sin(angle) + " | d = " + d);
                xy[1] = y2;
            }
        }
        System.out.println(" X1 = " + x1 + " | X2 = " + x2 + " | Y1 = " + y1 + " | Y2 = " + y2 + " | X target = "
                + xy[0] + " | Y target = " + xy[1]);
        System.out.println(" ");
        System.out.println("--------------------------------^^^^----------------------------------------");
        //        } else {
        //            if (y2 > y1) {
        //                System.out.println("(x1 - x2) == 0 | X1 = " + x1 + " | X2 = " + x2 + " | Y1 = " + y1 + " | Y2 = " + y2 +   " | X target = " + x1 + " | Y target = " + (y2 + ((y2 - y1) / 12)));
        //                xy[0] = (x2);
        //                xy[1] = y2 + ((y2 - y1) / 12);
        //            } else {
        //                System.out.println("(x1 - x2) == 0 | X1 = " + x1 + " | X2 = " + x2 + " | Y1 = " + y1 + " | Y2 = " + y2  + " | X target = " + x1 + " | Y target = " + (y2 - ((y2 - y1) / 12)));
        //                xy[0] = (x2);
        //                xy[1] = y2 - ((y2 - y1 )/ 12);
        //            }
        //        }
        return xy;
    }
}