Java tutorial
//package com.ryanm.util.image; import java.awt.Graphics; import java.awt.Polygon; import java.awt.image.BufferedImage; /** * @author ryanm */ public class ImageClip { /** * Clips the input image to the specified shape * * @param image * the input image * @param clipVerts * list of x, y pairs defining the clip shape, normalised * to image dimensions (think texture coordinates) * @return The smallest image containing those pixels that fall * inside the clip shape */ public static BufferedImage clip(BufferedImage image, float... clipVerts) { assert clipVerts.length >= 6; assert clipVerts.length % 2 == 0; int[] xp = new int[clipVerts.length / 2]; int[] yp = new int[xp.length]; int minX = image.getWidth(), minY = image.getHeight(), maxX = 0, maxY = 0; for (int j = 0; j < xp.length; j++) { xp[j] = Math.round(clipVerts[2 * j] * image.getWidth()); yp[j] = Math.round(clipVerts[2 * j + 1] * image.getHeight()); minX = Math.min(minX, xp[j]); minY = Math.min(minY, yp[j]); maxX = Math.max(maxX, xp[j]); maxY = Math.max(maxY, yp[j]); } for (int i = 0; i < xp.length; i++) { xp[i] -= minX; yp[i] -= minY; } Polygon clip = new Polygon(xp, yp, xp.length); BufferedImage out = new BufferedImage(maxX - minX, maxY - minY, image.getType()); Graphics g = out.getGraphics(); g.setClip(clip); g.drawImage(image, -minX, -minY, null); g.dispose(); return out; } }