Java tutorial
//package com.java2s; /* * Copyright (c) 2002 and later by MH Software-Entwicklung. All Rights Reserved. * * JTattoo is multiple licensed. If your are an open source developer you can use * it under the terms and conditions of the GNU General Public License version 2.0 * or later as published by the Free Software Foundation. * * see: gpl-2.0.txt * * If you pay for a license you will become a registered user who could use the * software under the terms and conditions of the GNU Lesser General Public License * version 2.0 or later with classpath exception as published by the Free Software * Foundation. * * see: lgpl-2.0.txt * see: classpath-exception.txt * * Registered users could also use JTattoo under the terms and conditions of the * Apache License, Version 2.0 as published by the Apache Software Foundation. * * see: APACHE-LICENSE-2.0.txt */ import java.awt.*; public class Main { public static void fillInverseHorGradient(Graphics g, Color[] colors, int x, int y, int w, int h) { int steps = colors.length; double dy = (double) h / (double) steps; if (dy <= 3.001) { int y1 = y; for (int i = 0; i < steps; i++) { int y2 = y + (int) Math.round((double) i * dy); g.setColor(colors[colors.length - i - 1]); if (i == (steps - 1)) { g.fillRect(x, y1, w, y + h - y1); } else { g.fillRect(x, y1, w, y2 - y1); } y1 = y2; } } else { smoothFillInverseHorGradient(g, colors, x, y, w, h); } } public static void smoothFillInverseHorGradient(Graphics g, Color[] colors, int x, int y, int w, int h) { Graphics2D g2D = (Graphics2D) g; Paint savedPaint = g2D.getPaint(); int steps = colors.length; double dy = (double) h / (double) steps; int y1 = y; for (int i = 0; i < steps; i++) { int y2 = y + (int) Math.round((double) i * dy); g.setColor(colors[colors.length - i - 1]); if (i == (steps - 1)) { g2D.setPaint(null); g2D.setColor(colors[colors.length - i - 1]); g.fillRect(x, y1, w, y + h - y1); } else { g2D.setPaint(new GradientPaint(0, y1, colors[colors.length - i - 1], 0, y2, colors[colors.length - i - 2])); g.fillRect(x, y1, w, y2 - y1); } y1 = y2; } g2D.setPaint(savedPaint); } }