Main.java Source code

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//package com.java2s;
/*
 * Copyright 2015 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *       http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

import android.graphics.Color;

public class Main {
    private static final int MIN_ALPHA_SEARCH_MAX_ITERATIONS = 10;
    private static final int MIN_ALPHA_SEARCH_PRECISION = 10;

    /**
     * Calculates the minimum alpha value which can be applied to {@code foreground} so that would
     * have a contrast value of at least {@code minContrastRatio} when compared to
     * {@code background}.
     *
     * @param foreground       the foreground color.
     * @param background       the background color. Should be opaque.
     * @param minContrastRatio the minimum contrast ratio.
     * @return the alpha value in the range 0-255, or -1 if no value could be calculated.
     */
    public static int calculateMinimumAlpha(int foreground, int background, float minContrastRatio) {
        if (Color.alpha(background) != 255) {
            throw new IllegalArgumentException("background can not be translucent");
        }

        // First lets check that a fully opaque foreground has sufficient contrast
        int testForeground = setAlphaComponent(foreground, 255);
        double testRatio = calculateContrast(testForeground, background);
        if (testRatio < minContrastRatio) {
            // Fully opaque foreground does not have sufficient contrast, return error
            return -1;
        }

        // Binary search to find a value with the minimum value which provides sufficient contrast
        int numIterations = 0;
        int minAlpha = 0;
        int maxAlpha = 255;

        while (numIterations <= MIN_ALPHA_SEARCH_MAX_ITERATIONS
                && (maxAlpha - minAlpha) > MIN_ALPHA_SEARCH_PRECISION) {
            final int testAlpha = (minAlpha + maxAlpha) / 2;

            testForeground = setAlphaComponent(foreground, testAlpha);
            testRatio = calculateContrast(testForeground, background);

            if (testRatio < minContrastRatio) {
                minAlpha = testAlpha;
            } else {
                maxAlpha = testAlpha;
            }

            numIterations++;
        }

        // Conservatively return the max of the range of possible alphas, which is known to pass.
        return maxAlpha;
    }

    /**
     * Set the alpha component of {@code color} to be {@code alpha}.
     */
    public static int setAlphaComponent(int color, int alpha) {
        if (alpha < 0 || alpha > 255) {
            throw new IllegalArgumentException("alpha must be between 0 and 255.");
        }
        return (color & 0x00ffffff) | (alpha << 24);
    }

    /**
     * Returns the contrast ratio between {@code foreground} and {@code background}.
     * {@code background} must be opaque.
     * <p>
     * Formula defined
     * <a href="http://www.w3.org/TR/2008/REC-WCAG20-20081211/#contrast-ratiodef">here</a>.
     */
    public static double calculateContrast(int foreground, int background) {
        if (Color.alpha(background) != 255) {
            throw new IllegalArgumentException("background can not be translucent");
        }
        if (Color.alpha(foreground) < 255) {
            // If the foreground is translucent, composite the foreground over the background
            foreground = compositeColors(foreground, background);
        }

        final double luminance1 = calculateLuminance(foreground) + 0.05;
        final double luminance2 = calculateLuminance(background) + 0.05;

        // Now return the lighter luminance divided by the darker luminance
        return Math.max(luminance1, luminance2) / Math.min(luminance1, luminance2);
    }

    /**
     * Composite two potentially translucent colors over each other and returns the result.
     */
    public static int compositeColors(int foreground, int background) {
        int bgAlpha = Color.alpha(background);
        int fgAlpha = Color.alpha(foreground);
        int a = compositeAlpha(fgAlpha, bgAlpha);

        int r = compositeComponent(Color.red(foreground), fgAlpha, Color.red(background), bgAlpha, a);
        int g = compositeComponent(Color.green(foreground), fgAlpha, Color.green(background), bgAlpha, a);
        int b = compositeComponent(Color.blue(foreground), fgAlpha, Color.blue(background), bgAlpha, a);

        return Color.argb(a, r, g, b);
    }

    /**
     * Returns the luminance of a color.
     *
     * Formula defined here: http://www.w3.org/TR/2008/REC-WCAG20-20081211/#relativeluminancedef
     */
    public static double calculateLuminance(int color) {
        double red = Color.red(color) / 255d;
        red = red < 0.03928 ? red / 12.92 : Math.pow((red + 0.055) / 1.055, 2.4);

        double green = Color.green(color) / 255d;
        green = green < 0.03928 ? green / 12.92 : Math.pow((green + 0.055) / 1.055, 2.4);

        double blue = Color.blue(color) / 255d;
        blue = blue < 0.03928 ? blue / 12.92 : Math.pow((blue + 0.055) / 1.055, 2.4);

        return (0.2126 * red) + (0.7152 * green) + (0.0722 * blue);
    }

    private static int compositeAlpha(int foregroundAlpha, int backgroundAlpha) {
        return 0xFF - (((0xFF - backgroundAlpha) * (0xFF - foregroundAlpha)) / 0xFF);
    }

    private static int compositeComponent(int fgC, int fgA, int bgC, int bgA, int a) {
        if (a == 0)
            return 0;
        return ((0xFF * fgC * fgA) + (bgC * bgA * (0xFF - fgA))) / (a * 0xFF);
    }
}