Java tutorial
import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import javax.swing.BoxLayout; import javax.swing.JButton; import javax.swing.JFrame; import javax.swing.JLabel; public class Main { public static void main(String[] args) { GameFrame gameFrame = new GameFrame(); gameFrame.setVisible(true); } } class GameFrame extends JFrame { static final GraphicsDevice gd = (GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices())[0]; static final boolean FULLSCREEN_SUPPORTED = gd.isFullScreenSupported(); JButton fsButton = new JButton("Make Full Screen"); boolean isFullscreen = false; public GameFrame() { setSize(300, 300); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setLayout(new BoxLayout(getContentPane(), BoxLayout.Y_AXIS)); if (FULLSCREEN_SUPPORTED) { fsButton.addActionListener(e -> toggleFullscreen()); add(fsButton); } else { add(new JLabel("Fullscreen mode is not supported on this device")); } } public void toggleFullscreen() { isFullscreen = !isFullscreen; setVisible(false); dispose(); setUndecorated(isFullscreen); if (isFullscreen) { fsButton.setText("Make Windowed"); gd.setFullScreenWindow(this); validate(); } else { fsButton.setText("Make Full Screen"); gd.setFullScreenWindow(null); setVisible(true); } } }