Example usage for org.lwjgl.opengl GL30 glVertexAttribI4ui

List of usage examples for org.lwjgl.opengl GL30 glVertexAttribI4ui

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL30 glVertexAttribI4ui.

Prototype

public static void glVertexAttribI4ui(@NativeType("GLuint") int index, @NativeType("GLint") int x,
        @NativeType("GLint") int y, @NativeType("GLint") int z, @NativeType("GLint") int w) 

Source Link

Document

Specifies the value of an unsigned pure integer generic vertex attribute.

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL30.java

License:Apache License

@Override
public void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
    GL30.glVertexAttribI4ui(index, x, y, z, w);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glVertexAttribI4ui(int index, int x, int y, int z, int w) {
    GL30.glVertexAttribI4ui(index, x, y, z, w);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glVertexAttribI4ui(int a, int b, int c, int d, int e) {
    GL30.glVertexAttribI4ui(a, b, c, d, e);
}