Example usage for org.lwjgl.opengl GL30 glUniform4ui

List of usage examples for org.lwjgl.opengl GL30 glUniform4ui

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL30 glUniform4ui.

Prototype

public static void glUniform4ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0,
        @NativeType("GLuint") int v1, @NativeType("GLuint") int v2, @NativeType("GLuint") int v3) 

Source Link

Document

Specifies the value of a uvec4 uniform variable for the current program object.

Usage

From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES30.java

License:Apache License

/**
 * {@inheritDoc}// w  ww .ja  v  a2s  .co m
 */
@Override
public void glUniform4ui(int name, int i1, int i2, int i3, int i4) {
    GL30.glUniform4ui(name, i1, i2, i3, i4);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniform4ui(int a, int b, int c, int d, int e) {
    GL30.glUniform4ui(a, b, c, d, e);
}