Example usage for org.lwjgl.opengl GL30 glUniform3ui

List of usage examples for org.lwjgl.opengl GL30 glUniform3ui

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL30 glUniform3ui.

Prototype

public static void glUniform3ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0,
        @NativeType("GLuint") int v1, @NativeType("GLuint") int v2) 

Source Link

Document

Specifies the value of a uvec3 uniform variable for the current program object.

Usage

From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES30.java

License:Apache License

/**
 * {@inheritDoc}/*w  ww  . j  a va  2s. c om*/
 */
@Override
public void glUniform3ui(int name, int i1, int i2, int i3) {
    GL30.glUniform3ui(name, i1, i2, i3);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniform3ui(int a, int b, int c, int d) {
    GL30.glUniform3ui(a, b, c, d);
}