Example usage for org.lwjgl.opengl GL30 glUniform2ui

List of usage examples for org.lwjgl.opengl GL30 glUniform2ui

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL30 glUniform2ui.

Prototype

public static void glUniform2ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0,
        @NativeType("GLuint") int v1) 

Source Link

Document

Specifies the value of a uvec2 uniform variable for the current program object.

Usage

From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES30.java

License:Apache License

/**
 * {@inheritDoc}/*from w ww.j a v  a 2 s.com*/
 */
@Override
public void glUniform2ui(int name, int i1, int i2) {
    GL30.glUniform2ui(name, i1, i2);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniform2ui(int a, int b, int c) {
    GL30.glUniform2ui(a, b, c);
}