List of usage examples for org.lwjgl.opengl GL30 glUniform1ui
public static void glUniform1ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0)
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES30.java
License:Apache License
/** * {@inheritDoc} */ @Override public void glUniform1ui(int name, int i1) { GL30.glUniform1ui(name, i1); }
From source file:org.spout.engine.renderer.shader.variables.TextureSamplerShaderVariable.java
License:Open Source License
public void bind(int unit) { GL13.glActiveTexture(GL13.GL_TEXTURE0 + unit); GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); if (((Client) Spout.getEngine()).getRenderMode() != RenderMode.GL30) { GL20.glUniform1i(location, textureID); } else {/*from ww w.j a v a 2s. com*/ GL30.glUniform1ui(location, textureID); } }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glUniform1ui(int a, int b) { GL30.glUniform1ui(a, b); }