Example usage for org.lwjgl.opengl GL30 glUniform1ui

List of usage examples for org.lwjgl.opengl GL30 glUniform1ui

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL30 glUniform1ui.

Prototype

public static void glUniform1ui(@NativeType("GLint") int location, @NativeType("GLuint") int v0) 

Source Link

Document

Specifies the value of a uint uniform variable for the current program object.

Usage

From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES30.java

License:Apache License

/**
 * {@inheritDoc}
 */
@Override
public void glUniform1ui(int name, int i1) {
    GL30.glUniform1ui(name, i1);
}

From source file:org.spout.engine.renderer.shader.variables.TextureSamplerShaderVariable.java

License:Open Source License

public void bind(int unit) {
    GL13.glActiveTexture(GL13.GL_TEXTURE0 + unit);
    GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID);

    if (((Client) Spout.getEngine()).getRenderMode() != RenderMode.GL30) {
        GL20.glUniform1i(location, textureID);

    } else {/*from ww  w.j  a v a 2s. com*/
        GL30.glUniform1ui(location, textureID);
    }

}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniform1ui(int a, int b) {
    GL30.glUniform1ui(a, b);
}