List of usage examples for org.lwjgl.opengl GL30 GL_RGBA32UI
int GL_RGBA32UI
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From source file:fr.ign.cogit.geoxygene.appli.gl.RasterImage.java
License:Open Source License
private int generateOptimalGLinternalFormat() { if (defColormap) { // With a colormap, we must keep pixel information in the shader, // only solution, give float to shader if (nbBandsSelected == 1) return GL30.GL_R32F; else if (nbBandsSelected == 2) return GL30.GL_RG32F; else if (nbBandsSelected == 3) return GL30.GL_RGB32F; else/* w w w. j a v a 2 s . co m*/ return GL30.GL_RGBA32F; } else if (GLinternalDataType == GL11.GL_BYTE) { if (nbBandsSelected == 1) return GL30.GL_R8; else if (nbBandsSelected == 2) return GL30.GL_RG8; else if (nbBandsSelected == 3) return GL11.GL_RGB8; else return GL11.GL_RGBA8; } else if (GLinternalDataType == GL11.GL_SHORT) { if (nbBandsSelected == 1) return GL30.GL_R16; else if (nbBandsSelected == 2) return GL30.GL_RG16; else if (nbBandsSelected == 3) return GL11.GL_RGB16; else return GL11.GL_RGBA16; } else if (GLinternalDataType == GL11.GL_INT) { if (nbBandsSelected == 1) return GL30.GL_R32I; else if (nbBandsSelected == 2) return GL30.GL_RG32I; else if (nbBandsSelected == 3) return GL30.GL_RGB32I; else return GL30.GL_RGBA32I; } else if (GLinternalDataType == GL11.GL_FLOAT) { if (nbBandsSelected == 1) return GL30.GL_R32F; else if (nbBandsSelected == 2) return GL30.GL_RG32F; else if (nbBandsSelected == 3) return GL30.GL_RGB32F; else return GL30.GL_RGBA32F; } else if (GLinternalDataType == GL11.GL_DOUBLE) { // TODO : check that if (nbBandsSelected == 1) return GL30.GL_R32F; else if (nbBandsSelected == 2) return GL30.GL_RG32F; else if (nbBandsSelected == 3) return GL30.GL_RGB32F; else return GL30.GL_RGBA32F; } else if (GLinternalDataType == GL11.GL_UNSIGNED_BYTE) { // TODO check that too if (nbBandsSelected == 1) return GL30.GL_R8; else if (nbBandsSelected == 2) return GL30.GL_RG8; else if (nbBandsSelected == 3) return GL11.GL_RGB8; else return GL11.GL_RGBA8; } else if (GLinternalDataType == GL11.GL_UNSIGNED_SHORT) { if (nbBandsSelected == 1) return GL30.GL_R16; else if (nbBandsSelected == 2) return GL30.GL_RG16; else if (nbBandsSelected == 3) return GL11.GL_RGB16; else return GL11.GL_RGBA16; } else if (GLinternalDataType == GL11.GL_UNSIGNED_INT) { if (nbBandsSelected == 1) return GL30.GL_R32UI; else if (nbBandsSelected == 2) return GL30.GL_RG32UI; else if (nbBandsSelected == 3) return GL30.GL_RGB32UI; else return GL30.GL_RGBA32UI; } else { System.err.println("generateOptimalGLinternalFormat() failed to find the correct format"); return -1; // nothing to do here with that } }