Example usage for org.lwjgl.opengl GL20 nglUniformMatrix2fv

List of usage examples for org.lwjgl.opengl GL20 nglUniformMatrix2fv

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 nglUniformMatrix2fv.

Prototype

public static void nglUniformMatrix2fv(int location, int count, boolean transpose, long value) 

Source Link

Document

Unsafe version of: #glUniformMatrix2fv UniformMatrix2fv

Usage

From source file:com.samrj.devil.gl.ShaderProgram.java

License:Open Source License

/**
 * Specifies the value of a uniform variable for this program. Program must
 * be in use. Returns true if and only if the uniform exists and is active.
 * // w  w w. ja  v  a  2 s . c o  m
 * @param name The name of the uniform to specify.
 * @return Whether or not the uniform exists and is active.
 */
public boolean uniformMat2(String name, Mat2 matrix) {
    if (DGL.currentProgram() != this)
        throw new IllegalStateException("Program must be in use.");
    int loc = GL20.glGetUniformLocation(id, name);
    if (loc < 0)
        return false;

    long address = MemStack.wrap(matrix);
    GL20.nglUniformMatrix2fv(loc, 1, false, address);
    MemStack.pop();
    return true;
}

From source file:com.samrj.devil.gl.ShaderProgram.java

License:Open Source License

/**
 * Specifies the values of a uniform variable array for this program. Must
 * be in use. Returns true if and only if the uniform exists and is active.
 * /*from  www .  j a va 2  s  .com*/
 * @param name The name of the uniform array to specify.
 * @param array An array of values to set the uniform to.
 * @return Whether or not the uniform exists and is active.
 */
public boolean uniformMat2v(String name, Mat2... array) {
    if (DGL.currentProgram() != this)
        throw new IllegalStateException("Program must be in use.");
    int loc = GL20.glGetUniformLocation(id, name);
    if (loc < 0)
        return false;

    long address = MemStack.wrapv(array);
    GL20.nglUniformMatrix2fv(loc, array.length, false, address);
    MemStack.pop();
    return true;
}