List of usage examples for org.lwjgl.opengl GL20 nglUniformMatrix2fv
public static void nglUniformMatrix2fv(int location, int count, boolean transpose, long value)
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the value of a uniform variable for this program. Program must * be in use. Returns true if and only if the uniform exists and is active. * // w w w. ja v a 2 s . c o m * @param name The name of the uniform to specify. * @return Whether or not the uniform exists and is active. */ public boolean uniformMat2(String name, Mat2 matrix) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; long address = MemStack.wrap(matrix); GL20.nglUniformMatrix2fv(loc, 1, false, address); MemStack.pop(); return true; }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the values of a uniform variable array for this program. Must * be in use. Returns true if and only if the uniform exists and is active. * /*from www . j a va 2 s .com*/ * @param name The name of the uniform array to specify. * @param array An array of values to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniformMat2v(String name, Mat2... array) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; long address = MemStack.wrapv(array); GL20.nglUniformMatrix2fv(loc, array.length, false, address); MemStack.pop(); return true; }