List of usage examples for org.lwjgl.opengl GL20 nglUniform4fv
public static void nglUniform4fv(int location, int count, long value)
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the values of a uniform variable array for this program. Must * be in use. Returns true if and only if the uniform exists and is active. * /* ww w . jav a2 s . c o m*/ * @param name The name of the uniform array to specify. * @param array An array of values to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniform4fv(String name, float... array) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; long address = MemStack.wrapf(array); GL20.nglUniform4fv(loc, array.length / 4, address); MemStack.pop(); return true; }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the values of a uniform variable array for this program. Must * be in use. Returns true if and only if the uniform exists and is active. * /*w w w .j a va2s . c o m*/ * @param name The name of the uniform array to specify. * @param array An array of values to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniformVec4v(String name, Vec4... array) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; long address = MemStack.wrapv(array); GL20.nglUniform4fv(loc, array.length, address); MemStack.pop(); return true; }