List of usage examples for org.lwjgl.opengl GL20 nglUniform3fv
public static void nglUniform3fv(int location, int count, long value)
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the values of a uniform variable array for this program. Must * be in use. Returns true if and only if the uniform exists and is active. * /* www . j a v a 2 s. co m*/ * @param name The name of the uniform array to specify. * @param array An array of values to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniform3fv(String name, float... array) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; long address = MemStack.wrapf(array); GL20.nglUniform3fv(loc, array.length / 3, address); MemStack.pop(); return true; }
From source file:com.samrj.devil.gl.ShaderProgram.java
License:Open Source License
/** * Specifies the values of a uniform variable array for this program. Must * be in use. Returns true if and only if the uniform exists and is active. * /*ww w . java 2 s .c om*/ * @param name The name of the uniform array to specify. * @param array An array of values to set the uniform to. * @return Whether or not the uniform exists and is active. */ public boolean uniformVec3v(String name, Vec3... array) { if (DGL.currentProgram() != this) throw new IllegalStateException("Program must be in use."); int loc = GL20.glGetUniformLocation(id, name); if (loc < 0) return false; long address = MemStack.wrapv(array); GL20.nglUniform3fv(loc, array.length, address); MemStack.pop(); return true; }