List of usage examples for org.lwjgl.opengl GL20 glUseProgram
public static void glUseProgram(@NativeType("GLuint") int program)
From source file:com.adavr.player.globjects.Program.java
License:Open Source License
public static void bind(Program p) { GL20.glUseProgram(p.id); }
From source file:com.adavr.player.globjects.Program.java
License:Open Source License
public static void unbind() { GL20.glUseProgram(0); }
From source file:com.auroraengine.opengl.shaders.GLProgram.java
License:Open Source License
/** * Sets this program as being currently in use. * * Note that this may not be the best way of using this. * * @throws GLException/*from w w w . ja v a 2 s .co m*/ */ @Override public void update() throws GLException { GL20.glUseProgram(index); }
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public void glUseProgram(int program) { GL20.glUseProgram(program); }
From source file:com.flowpowered.caustic.lwjgl.gl20.GL20Program.java
License:MIT License
@Override public void use() { checkCreated(); // Bind the program GL20.glUseProgram(id); // Check for errors LWJGLUtil.checkForGLError(); }
From source file:com.geekyaubergine.geekyjgameutil.shader.ShaderProgram.java
License:Open Source License
/** * Starts the current shader */ public void start() { GL20.glUseProgram(programID); }
From source file:com.geekyaubergine.geekyjgameutil.shader.ShaderProgram.java
License:Open Source License
/** * Stops the current shader */ public void stop() { GL20.glUseProgram(0); }
From source file:com.github.begla.blockmania.rendering.manager.ShaderManager.java
License:Apache License
/** * @param s Name of the shader to activate *//*w w w . jav a 2 s. c om*/ public void enableShader(String s) { if (s == null) { GL20.glUseProgram(0); return; } int shader = getShader(s); GL20.glUseProgram(shader); }
From source file:com.github.begla.blockmania.rendering.ShaderManager.java
License:Apache License
/** * @param s Name of the shader to activate *///www. j a v a 2 s . co m public void enableShader(@org.jetbrains.annotations.Nullable String s) { if (s == null) { GL20.glUseProgram(0); return; } int shader = getShader(s); GL20.glUseProgram(shader); }
From source file:com.github.kajdreef.mazerunnermvn.MazeRunner.ShaderProgram.java
public void useProgram() { GL20.glUseProgram(programId); }