Example usage for org.lwjgl.opengl GL20 glUniform4i

List of usage examples for org.lwjgl.opengl GL20 glUniform4i

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 glUniform4i.

Prototype

public static void glUniform4i(@NativeType("GLint") int location, @NativeType("GLint") int v0,
        @NativeType("GLint") int v1, @NativeType("GLint") int v2, @NativeType("GLint") int v3) 

Source Link

Document

Specifies the value of an ivec4 uniform variable for the current program object.

Usage

From source file:processing.lwjgl.PLWJGL.java

License:Open Source License

public void uniform4i(int location, int value0, int value1, int value2, int value3) {
    GL20.glUniform4i(location, value0, value1, value2, value3);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void uniform4i(int location, int value0, int value1, int value2, int value3) {
    GL20.glUniform4i(location, value0, value1, value2, value3);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniform4i(int a, int b, int c, int d, int e) {
    GL20.glUniform4i(a, b, c, d, e);
}