Example usage for org.lwjgl.opengl GL20 glUniform3i

List of usage examples for org.lwjgl.opengl GL20 glUniform3i

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 glUniform3i.

Prototype

public static void glUniform3i(@NativeType("GLint") int location, @NativeType("GLint") int v0,
        @NativeType("GLint") int v1, @NativeType("GLint") int v2) 

Source Link

Document

Specifies the value of an ivec3 uniform variable for the current program object.

Usage

From source file:processing.lwjgl.PLWJGL.java

License:Open Source License

public void uniform3i(int location, int value0, int value1, int value2) {
    GL20.glUniform3i(location, value0, value1, value2);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void uniform3i(int location, int value0, int value1, int value2) {
    GL20.glUniform3i(location, value0, value1, value2);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glUniform3i(int a, int b, int c, int d) {
    GL20.glUniform3i(a, b, c, d);
}