List of usage examples for org.lwjgl.opengl GL20 glShaderSource
public static void glShaderSource(@NativeType("GLuint") int shader, @NativeType("GLchar const **") CharSequence string)
From source file:ar.com.quark.backend.lwjgl.opengl.DesktopGLES20.java
License:Apache License
/** * {@inheritDoc} */ @Override public void glShaderSource(int name, String source) { GL20.glShaderSource(name, source); }
From source file:br.com.perin.shaders.ShaderProgram.java
private static int loadShader(String file, int type) { StringBuilder shaderSource = new StringBuilder(); try (BufferedReader reader = new BufferedReader(new FileReader(file))) { String line;/*from www . ja v a 2 s. c o m*/ while ((line = reader.readLine()) != null) { shaderSource.append(line).append("//\n"); } } catch (IOException e) { e.printStackTrace(); System.exit(-1); } int shaderID = GL20.glCreateShader(type); GL20.glShaderSource(shaderID, shaderSource); GL20.glCompileShader(shaderID); if (GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE) { System.out.println(GL20.glGetShaderInfoLog(shaderID, 500)); System.err.println("Could not compile shader!"); System.exit(-1); } return shaderID; }
From source file:com.adavr.player.globjects.Shader.java
License:Open Source License
public static Shader compile(CharSequence source, int type) { int id = GL20.glCreateShader(type); GL20.glShaderSource(id, source); GL20.glCompileShader(id);/*w w w.j a v a2 s . c o m*/ return new Shader(id); }
From source file:com.auroraengine.opengl.shaders.GLShader.java
License:Open Source License
private void compile() throws GLException { try {/*from w w w . j a va 2 s . com*/ GL20.glShaderSource(index, code); GLException.checkGL("Sourcing Shader"); GL20.glCompileShader(index); GLException.checkGL("Compiling Shader"); } catch (GLException ex) { GL20.glDeleteShader(index); throw ex; } uniforms.clear(); Matcher m = UNIFORM_PATTERN.matcher(code); while (m.find()) { } }
From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java
License:Apache License
public void glShaderSource(int shader, String string) { GL20.glShaderSource(shader, string); }
From source file:com.flowpowered.caustic.lwjgl.gl20.GL20Shader.java
License:MIT License
@Override public void setSource(ShaderSource source) { checkCreated();/*w w w . j a v a2 s .c o m*/ if (source == null) { throw new IllegalArgumentException("Shader source cannot be null"); } if (!source.isComplete()) { throw new IllegalArgumentException("Shader source isn't complete"); } // If we don't have a previous shader or the type isn't the same, we need to create a new one final ShaderType type = source.getType(); if (id == 0 || this.type != type) { // Delete the old shader GL20.glDeleteShader(id); // Create a shader of the correct type id = GL20.glCreateShader(type.getGLConstant()); // Store the current type this.type = type; } // Upload the new source GL20.glShaderSource(id, source.getSource()); // Set the layouts from the source attributeLayouts.clear(); attributeLayouts.putAll(source.getAttributeLayouts()); textureLayouts.clear(); textureLayouts.putAll(source.getTextureLayouts()); // Check for errors LWJGLUtil.checkForGLError(); }
From source file:com.geekyaubergine.geekyjgameutil.shader.ShaderProgram.java
License:Open Source License
/** * Loads shader program from file and returns the shader ID * @param file File to read/* w w w . j a v a2s . c o m*/ * @param type Type of shader * @return Shader ID * @throws IOException */ private int loadShaderFile(File file, int type) throws IOException { List<String> lines = FileUtil.readLinesFromFile(file, false, true); StringBuilder shaderSource = new StringBuilder(); for (String line : lines) { shaderSource.append(line).append("\n"); } int shaderID = GL20.glCreateShader(type); GL20.glShaderSource(shaderID, shaderSource); GL20.glCompileShader(shaderID); if (GL20.glGetShaderi(shaderID, GL20.GL_COMPILE_STATUS) == GL11.GL_FALSE) { Log.error("Could not complile shader"); Log.error(GL20.glGetShaderInfoLog(shaderID, 500)); } return shaderID; }
From source file:com.github.begla.blockmania.rendering.manager.ShaderManager.java
License:Apache License
private int createShader(String filename, String title, int type) { Blockmania.getInstance().getLogger().log(Level.INFO, "Loading shader {0} ({1}, type = {2})", new String[] { title, filename, String.valueOf(type) }); HashMap<String, Integer> shaders; if (type == GL20.GL_FRAGMENT_SHADER) { shaders = _fragmentShader;/*from www . j a va2s .co m*/ } else if (type == GL20.GL_VERTEX_SHADER) { shaders = _vertexShader; } else { return 0; } shaders.put(title, GL20.glCreateShader(type)); if (shaders.get(title) == 0) { return 0; } String fragCode = _preProcessorPreamble + "\n"; String line; try { BufferedReader reader = new BufferedReader(new InputStreamReader(ResourceLoader .getResource("com/github/begla/blockmania/data/shaders/" + filename).openStream())); while ((line = reader.readLine()) != null) { fragCode += line + "\n"; } } catch (Exception e) { Blockmania.getInstance().getLogger().log(Level.SEVERE, "Failed to read shader."); return 0; } GL20.glShaderSource(shaders.get(title), fragCode); GL20.glCompileShader(shaders.get(title)); printLogInfo(shaders.get(title)); return shaders.get(title); }
From source file:com.github.begla.blockmania.rendering.ShaderManager.java
License:Apache License
private int createFragShader(String filename, String title) { _fragmentShader.put(title, GL20.glCreateShader(GL20.GL_FRAGMENT_SHADER)); if (_fragmentShader.get(title) == 0) { return 0; }//from w w w.j a v a 2 s . c o m String fragCode = ""; String line; try { BufferedReader reader = new BufferedReader(new InputStreamReader(ResourceLoader .getResource("com/github/begla/blockmania/data/shaders/" + filename).openStream())); while ((line = reader.readLine()) != null) { fragCode += line + "\n"; } } catch (Exception e) { Blockmania.getInstance().getLogger().log(Level.SEVERE, "Failed to read fragment shader."); return 0; } GL20.glShaderSource(_fragmentShader.get(title), fragCode); GL20.glCompileShader(_fragmentShader.get(title)); printLogInfo(_fragmentShader.get(title)); return _fragmentShader.get(title); }
From source file:com.github.begla.blockmania.rendering.ShaderManager.java
License:Apache License
private int createVertexShader(String filename, String title) { _vertexShader.put(title, GL20.glCreateShader(GL20.GL_VERTEX_SHADER)); if (_vertexShader.get(title) == 0) { return 0; }//from w w w . j ava 2s . c o m String fragCode = ""; String line; try { BufferedReader reader = new BufferedReader(new InputStreamReader(ResourceLoader .getResource("com/github/begla/blockmania/data/shaders/" + filename).openStream())); while ((line = reader.readLine()) != null) { fragCode += line + "\n"; } } catch (Exception e) { Blockmania.getInstance().getLogger().log(Level.SEVERE, "Failed to read vertex shader."); return 0; } GL20.glShaderSource(_vertexShader.get(title), fragCode); GL20.glCompileShader(_vertexShader.get(title)); printLogInfo(_vertexShader.get(title)); return _vertexShader.get(title); }