Example usage for org.lwjgl.opengl GL20 glIsShader

List of usage examples for org.lwjgl.opengl GL20 glIsShader

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL20 glIsShader.

Prototype

@NativeType("GLboolean")
public static boolean glIsShader(@NativeType("GLuint") int shader) 

Source Link

Document

Returns GL11#GL_TRUE TRUE if shader is the name of a shader object.

Usage

From source file:com.badlogic.gdx.backends.jglfw.JglfwGL20.java

License:Apache License

public boolean glIsShader(int shader) {
    return GL20.glIsShader(shader);
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static boolean glIsShader(int shader) {
    return GL20.glIsShader(shader);
}

From source file:org.jogamp.glg2d.impl.shader.AbstractShaderPipeline.java

License:Apache License

protected void deleteShaders() {
    if (GL20.glIsShader(vertexShaderId)) {
        GL20.glDeleteShader(vertexShaderId);
        vertexShaderId = 0;/* w  w w .jav  a 2 s .  c o  m*/
    }
    if (GL20.glIsShader(geometryShaderId)) {
        GL20.glDeleteShader(geometryShaderId);
        geometryShaderId = 0;
    }
    if (GL20.glIsShader(fragmentShaderId)) {
        GL20.glDeleteShader(fragmentShaderId);
        fragmentShaderId = 0;
    }
}

From source file:org.oscim.gdx.LwjglGL20.java

License:Apache License

public boolean isShader(int shader) {
    return GL20.glIsShader(shader);
}

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public boolean glIsShader(int shader) {
    return GL20.glIsShader(shader);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public boolean isShader(int shader) {
    return GL20.glIsShader(shader);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static boolean glIsShader(int a) {
    return GL20.glIsShader(a);
}