List of usage examples for org.lwjgl.opengl GL20 glGetShaderInfoLog
public static void glGetShaderInfoLog(@NativeType("GLuint") int shader, @Nullable @NativeType("GLsizei *") int[] length, @NativeType("GLchar *") ByteBuffer infoLog)
From source file:com.badlogic.gdx.backends.lwjgl.LwjglGL20.java
License:Apache License
public String glGetShaderInfoLog(int shader) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GL20.glGetShaderInfoLog(shader, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes);/*from w w w.j a v a 2 s. c o m*/ return new String(bytes); }
From source file:com.github.begla.blockmania.rendering.manager.ShaderManager.java
License:Apache License
private static void printLogInfo(int obj) { IntBuffer intBuffer = BufferUtils.createIntBuffer(1); GL20.glGetShader(obj, GL20.GL_INFO_LOG_LENGTH, intBuffer); int length = intBuffer.get(); if (length <= 1) { return;// ww w .ja v a 2 s . c om } ByteBuffer infoBuffer = BufferUtils.createByteBuffer(length); intBuffer.flip(); GL20.glGetShaderInfoLog(obj, intBuffer, infoBuffer); int actualLength = intBuffer.get(); byte[] infoBytes = new byte[actualLength]; infoBuffer.get(infoBytes); Blockmania.getInstance().getLogger().log(Level.INFO, "{0}", new String(infoBytes)); }
From source file:engine.render.Shader.AbstractShader.java
public int loadShader(String filePath, int type) { Integer id = loadedShaders.get(filePath); if (id != null) { //return id; }//from www. j a v a 2s . c o m int shader; shader = glCreateShader(type); StringBuilder fragmentShaderSource = new StringBuilder(); try { String line; BufferedReader reader = new BufferedReader(new FileReader(filePath)); while ((line = reader.readLine()) != null) { fragmentShaderSource.append(line).append("\n"); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } glShaderSource(shader, fragmentShaderSource); glCompileShader(shader); if (glGetShaderi(shader, GL_COMPILE_STATUS) == GL_FALSE) { IntBuffer infoLogLength = BufferUtils.createIntBuffer(1); GL20.glGetShader(programID, GL20.GL_INFO_LOG_LENGTH, infoLogLength); ByteBuffer infoLog = BufferUtils.createByteBuffer(infoLogLength.get(0)); infoLogLength.clear(); GL20.glGetShaderInfoLog(programID, infoLogLength, infoLog); byte[] infoLogBytes = new byte[infoLogLength.get(0)]; infoLog.get(infoLogBytes, 0, infoLogLength.get(0)); String v = new String(infoLogBytes, Charset.forName("UTF-8")); System.out.println(infoLogBytes.length); System.out.println(v); System.err.println(filePath + " not compiled"); } glAttachShader(programID, shader); loadedShaders.put(filePath, shader); return shader; }
From source file:engine.render.Shader.Shader.java
public void loadShaderFromFile(String path, int type) { int fragmentShader; programID = glCreateProgram();/*from ww w .ja v a2 s.c o m*/ fragmentShader = glCreateShader(type); StringBuilder fragmentShaderSource = new StringBuilder(); try { String line; BufferedReader reader = new BufferedReader(new FileReader(path)); while ((line = reader.readLine()) != null) { fragmentShaderSource.append(line).append("\n"); } } catch (FileNotFoundException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } glShaderSource(fragmentShader, fragmentShaderSource); glCompileShader(fragmentShader); if (glGetShaderi(fragmentShader, GL_COMPILE_STATUS) == GL_FALSE) { IntBuffer infoLogLength = BufferUtils.createIntBuffer(1); GL20.glGetShader(programID, GL20.GL_INFO_LOG_LENGTH, infoLogLength); ByteBuffer infoLog = BufferUtils.createByteBuffer(infoLogLength.get(0)); infoLogLength.clear(); GL20.glGetShaderInfoLog(programID, infoLogLength, infoLog); byte[] infoLogBytes = new byte[infoLogLength.get(0)]; infoLog.get(infoLogBytes, 0, infoLogLength.get(0)); String v = new String(infoLogBytes, Charset.forName("UTF-8")); System.out.println(infoLogBytes.length); System.out.println(v); System.err.println(path + " not compiled"); } glAttachShader(programID, fragmentShader); glLinkProgram(programID); glValidateProgram(programID); }
From source file:net.neilcsmith.praxis.video.opengl.internal.ShaderProgram.java
License:Apache License
private String getShaderInfoLog(int shader) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GL20.glGetShaderInfoLog(shader, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes);/*from w ww . j a va 2 s . co m*/ return new String(bytes); }
From source file:org.oscim.gdx.LwjglGL20.java
License:Apache License
public String getShaderInfoLog(int shader) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GL20.glGetShaderInfoLog(shader, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes);// w w w. j a v a 2 s.c o m return new String(bytes); }
From source file:org.terasology.rendering.assets.MaterialShader.java
License:Apache License
private void verifyCompile(int shaderId) { IntBuffer intBuffer = BufferUtils.createIntBuffer(1); GL20.glGetShader(shaderId, GL20.GL_INFO_LOG_LENGTH, intBuffer); int length = intBuffer.get(); if (length <= 1) { return;/*from w w w . j ava 2s . co m*/ } valid = false; ByteBuffer infoBuffer = BufferUtils.createByteBuffer(length); intBuffer.flip(); GL20.glGetShaderInfoLog(shaderId, intBuffer, infoBuffer); int actualLength = intBuffer.get(); byte[] infoBytes = new byte[actualLength]; infoBuffer.get(infoBytes); logger.debug("{}", new String(infoBytes)); }
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public String glGetShaderInfoLog(int shader) { ByteBuffer buffer = ByteBuffer.allocateDirect(1024 * 10); buffer.order(ByteOrder.nativeOrder()); ByteBuffer tmp = ByteBuffer.allocateDirect(4); tmp.order(ByteOrder.nativeOrder()); IntBuffer intBuffer = tmp.asIntBuffer(); GL20.glGetShaderInfoLog(shader, intBuffer, buffer); int numBytes = intBuffer.get(0); byte[] bytes = new byte[numBytes]; buffer.get(bytes);/* w w w.j av a 2 s. c o m*/ return new String(bytes); }
From source file:playn.java.JavaGL20.java
License:Apache License
@Override public void glGetShaderInfoLog(int shader, int bufsize, IntBuffer length, ByteBuffer infolog) { GL20.glGetShaderInfoLog(shader, length, infolog); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glGetShaderInfoLog(int a, IntBuffer b, ByteBuffer c) { GL20.glGetShaderInfoLog(a, b, c); }