List of usage examples for org.lwjgl.opengl GL11 glRotated
public static native void glRotated(@NativeType("GLdouble") double angle, @NativeType("GLdouble") double x, @NativeType("GLdouble") double y, @NativeType("GLdouble") double z);
From source file:zeldaswordskills.client.render.item.RenderItemCustomBow.java
License:Open Source License
private void renderEquippedBow(ItemStack stack, EntityLivingBase entity, boolean firstPerson) { GL11.glPushMatrix();/*from w w w . j a v a 2 s . c om*/ Tessellator tessellator = Tessellator.instance; if (entity instanceof EntityPlayer) { if (!firstPerson) { GL11.glRotated(15.0D, 0.02D, 0.01D, 0.0D); GL11.glTranslated(0.1D, -0.3D, 0.2D); } EntityPlayer player = (EntityPlayer) entity; IIcon icon = stack.getItem().getIcon(stack, 0, player, player.getItemInUse(), player.getItemInUseCount()); ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625F); int useDuration = player.getItemInUseDuration(); if (useDuration > 0) { int drawAmount = (useDuration > 17 ? 2 : (useDuration > 13 ? 1 : 0)); ItemStack arrowStack = (stack.getItem() instanceof ItemHeroBow ? ((ItemHeroBow) stack.getItem()).getArrow(player) : vanillaArrow); if (ZSSMain.isBG2Enabled) { ItemStack quiverArrow = BattlegearEvents.getQuiverArrow(stack, player); if (quiverArrow != null) { arrowStack = quiverArrow; } } if (arrowStack != null) { icon = arrowStack.getIconIndex(); GL11.glPushMatrix(); // Thanks to BG2 team for the translation calculations: GL11.glTranslatef(-(-3F + drawAmount) / 16F, -(-3F + drawAmount) / 16F, firstPerson ? -0.5F / 16F : 0.5F / 16F); ItemRenderer.renderItemIn2D(tessellator, icon.getMinU(), icon.getMinV(), icon.getMaxU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625F); GL11.glPopMatrix(); } } } else { IIcon icon = stack.getItem().getIcon(stack, 0); ItemRenderer.renderItemIn2D(tessellator, icon.getMaxU(), icon.getMinV(), icon.getMinU(), icon.getMaxV(), icon.getIconWidth(), icon.getIconHeight(), 0.0625F); } GL11.glPopMatrix(); }