List of usage examples for org.lwjgl.opengl GL11 glRecti
public static native void glRecti(@NativeType("GLint") int x1, @NativeType("GLint") int y1, @NativeType("GLint") int x2, @NativeType("GLint") int y2);
From source file:org.evilco.emulator.core.graphic.matrix.MonochromeMatrixScreen.java
License:Apache License
/** * {@inheritDoc}//from w ww .j a v a 2 s.c om */ @Override public synchronized void draw() { // clear screen GL11.glClearColor(0, 0, 0, 1); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glColor3f(1f, 1f, 1f); // TODO: Make color adjustable // draw pixels for (short y = 0; y < this.height; y++) { for (short x = 0; x < this.width; x++) { // skip disabled pixels if (!this.getPixel(x, y)) continue; // draw GL11.glRecti(x, y, (x + 1), (y + 1)); } } }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glRecti(int a, int b, int c, int d) { GL11.glRecti(a, b, c, d); }