List of usage examples for org.lwjgl.opengl GL11 glPolygonMode
public static void glPolygonMode(@NativeType("GLenum") int face, @NativeType("GLenum") int mode)
From source file:org.ode4j.drawstuff.internal.DrawStuffGL.java
License:Open Source License
@Override public void dsSetDrawMode(int mode) { switch (mode) { case DS_POLYFILL: GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); break;/*w w w .j a v a 2 s . c o m*/ case DS_WIREFRAME: GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_LINE); break; } }
From source file:org.spout.engine.SpoutRenderer.java
License:Open Source License
public void render(float dt) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); final Camera camera = client.getPlayer().getType(Camera.class); final SkydomeComponent skydome = client.getWorld().get(SkydomeComponent.class); // Render reflected world if (useReflexion) { reflected.activate();//from www .j ava 2 s. c o m GL11.glCullFace(GL11.GL_FRONT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (camera != null) { camera.updateReflectedView(); if (skydome != null && skydome.getModel() != null) { skydome.getModel().getRenderMaterial().getShader().setUniform("View", camera.getRotation()); skydome.getModel().getRenderMaterial().getShader().setUniform("Projection", camera.getProjection()); skydome.getModel().getRenderMaterial().getShader().setUniform("Model", Matrix4.IDENTITY); BaseMesh reflectedSkydomeMesh = (BaseMesh) skydome.getModel().getMesh(); if (!reflectedSkydomeMesh.isBatched()) { reflectedSkydomeMesh.batch(); } reflectedSkydomeMesh.render(skydome.getModel().getRenderMaterial()); } } worldRenderer.render(); entityRenderer.render(dt); GL11.glCullFace(GL11.GL_BACK); reflected.release(); } // Render normal world t.activate(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); if (camera != null) { camera.updateView(); if (skydome != null && skydome.getModel() != null) { skydome.getModel().getRenderMaterial().getShader().setUniform("View", camera.getRotation()); skydome.getModel().getRenderMaterial().getShader().setUniform("Projection", camera.getProjection()); skydome.getModel().getRenderMaterial().getShader().setUniform("Model", Matrix4.IDENTITY); BaseMesh skydomeMesh = (BaseMesh) skydome.getModel().getMesh(); if (!skydomeMesh.isBatched()) { skydomeMesh.batch(); } skydomeMesh.render(skydome.getModel().getRenderMaterial()); } } long start = System.nanoTime(); worldRenderer.render(); worldTime = System.nanoTime() - start; start = System.nanoTime(); entityRenderer.render(dt); entityTime = System.nanoTime() - start; start = System.nanoTime(); t.release(); // Render gui if (wireframe) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); } screenBatcher.render(Matrix4.IDENTITY); if (useReflexion) { reflectedDebugBatch.render(Matrix4.IDENTITY); } //GUI -> Render all widgets for (Screen screen : screenStack.getVisibleScreens()) { for (Widget widget : screen.getWidgets()) { ((SpoutWidget) widget).render(); } } //GUI -> Give the main screen the mouse if no input screen is set final Screen input = screenStack.getInputScreen(); if (input == null) { Mouse.setGrabbed(true); } else { Mouse.setGrabbed(input.grabsMouse()); } //GUI -> Update debug info if (showDebugInfos) { int id = 0; Point position = client.getPlayer().getPhysics().getPosition(); debugScreen.spoutUpdate(id++, "Spout client! Logged as " + client.getPlayer().getDisplayName() + " in world: " + client.getWorld().getName()); debugScreen.spoutUpdate(id++, "x: " + position.getX() + "y: " + position.getY() + "z: " + position.getZ()); debugScreen.spoutUpdate(id++, "FPS: " + client.getScheduler().getFps() + " (" + (client.getScheduler().isRendererOverloaded() ? "Overloaded" : "Normal") + ")"); debugScreen.spoutUpdate(id++, "Chunks Loaded: " + client.getWorld().getNumLoadedChunks()); debugScreen.spoutUpdate(id++, "Total ChunkMeshBatchAggregators in Renderer: " + worldRenderer.getTotalChunks() + ""); debugScreen.spoutUpdate(id++, "Chunks Drawn: " + ((int) ((float) worldRenderer.getRenderedChunks() / (float) (worldRenderer.getTotalChunks()) * 100)) + "%" + " (" + worldRenderer.getRenderedChunks() + ")"); debugScreen.spoutUpdate(id++, "Occluded Chunks: " + (int) ((float) worldRenderer.getOccludedChunks() / worldRenderer.getTotalChunks() * 100) + "% (" + worldRenderer.getOccludedChunks() + ")"); debugScreen.spoutUpdate(id++, "Cull Chunks: " + (int) ((float) worldRenderer.getCulledChunks() / worldRenderer.getTotalChunks() * 100) + "% (" + worldRenderer.getCulledChunks() + ")"); debugScreen.spoutUpdate(id++, "Entities: " + entityRenderer.getRenderedEntities()); debugScreen.spoutUpdate(id++, "Buffer: " + worldRenderer.addedBatch + " / " + worldRenderer.updatedBatch); debugScreen.spoutUpdate(id++, "Mesh batch queue size: " + ((SpoutClient) Spout.getEngine()).getRenderer().getWorldRenderer().getBatchWaiting()); } for (Screen screen : screenStack.getVisibleScreens()) { for (Widget widget : screen.getWidgets()) { ((SpoutWidget) widget).render(); } } guiTime = System.nanoTime() - start; if (wireframe) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); } }
From source file:org.spout.engine.SpoutRenderer.java
License:Open Source License
public void toggleWireframe() { if (wireframe) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); wireframe = false;/*from ww w. j ava2s.co m*/ } else { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); wireframe = true; } }
From source file:org.terasology.rendering.dag.stateChanges.SetWireframe.java
License:Apache License
@Override public void process() { GL11.glPolygonMode(GL_FRONT_AND_BACK, mode); }
From source file:org.terasology.rendering.dag.tasks.SetWireframeTask.java
License:Apache License
@Override public void execute() { GL11.glPolygonMode(GL_FRONT_AND_BACK, mode); }
From source file:org.terasology.rendering.opengl.GraphicState.java
License:Apache License
/** * Sets the state to render in wireframe. * * @param wireframeIsEnabledInRenderingDebugConfig If True enables wireframe rendering. False, does nothing. *//* w ww . j av a 2s . c o m*/ public void enableWireframeIf(boolean wireframeIsEnabledInRenderingDebugConfig) { if (wireframeIsEnabledInRenderingDebugConfig) { GL11.glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); } }
From source file:org.terasology.rendering.opengl.GraphicState.java
License:Apache License
/** * Disables wireframe rendering. Used together with enableWireFrameIf(). * * @param wireframeIsEnabledInRenderingDebugConfig If True disables wireframe rendering. False, does nothing. *///w w w. j av a 2 s .c o m public void disableWireframeIf(boolean wireframeIsEnabledInRenderingDebugConfig) { if (wireframeIsEnabledInRenderingDebugConfig) { GL11.glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glPolygonMode(int a, int b) { GL11.glPolygonMode(a, b); }
From source file:zildo.fwk.gfx.Ortho.java
License:Open Source License
/** * Draw an empty box on foreground (z=1), same way that box. * /*from ww w.j ava2s.co m*/ * @param x * @param y * @param w * @param h * @param palColor * @param color */ public void boxv(int x, int y, int p_w, int p_h, int palColor, Vector4f color) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); box(x, y, p_w, p_h, palColor, color); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); }
From source file:zildo.platform.opengl.LwjglOrtho.java
License:Open Source License
/** * Draw an empty box on foreground (z=1), same way that box. * /*from w w w.j a v a 2 s . co m*/ * @param x * @param y * @param w * @param h * @param palColor * @param color */ @Override public void boxv(int x, int y, int p_w, int p_h, int palColor, Vector4f color) { GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_LINE); box(x, y, p_w, p_h, palColor, color); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); }