Example usage for org.lwjgl.opengl GL11 glNewList

List of usage examples for org.lwjgl.opengl GL11 glNewList

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glNewList.

Prototype

public static native void glNewList(@NativeType("GLuint") int n, @NativeType("GLenum") int mode);

Source Link

Document

Begins the definition of a display list.

Usage

From source file:illarion.graphics.lwjgl.TextureLWJGL.java

License:Open Source License

/**
 * Generate the display list in case its needed and return the ID of the
 * list needed to display this texture./*ww  w  .j a v a2s  .c o m*/
 * 
 * @return the ID of the display list
 */
public int getDisplayListID() {
    if ((displayListID == -1) || displayListDirty) {
        if (displayListID == -1) {
            displayListID = GL11.glGenLists(1);
        }

        GL11.glNewList(displayListID, GL11.GL_COMPILE);
        GL11.glBegin(GL11.GL_TRIANGLE_STRIP);

        GL11.glTexCoord2f(getRelX1(), getRelY2());
        GL11.glVertex2f(-0.5f, -0.5f);
        GL11.glTexCoord2f(getRelX1(), getRelY1());
        GL11.glVertex2f(-0.5f, 0.5f);
        GL11.glTexCoord2f(getRelX2(), getRelY2());
        GL11.glVertex2f(0.5f, -0.5f);
        GL11.glTexCoord2f(getRelX2(), getRelY1());
        GL11.glVertex2f(0.5f, 0.5f);

        GL11.glEnd();
        GL11.glEndList();

        displayListDirty = false;
    }

    return displayListID;
}

From source file:io.flob.blackheart.Level.java

License:Open Source License

private void load_display_list() throws Exception {
    display_list = GL11.glGenLists(1);//  w w w.j av  a 2 s .  com
    GL11.glNewList(display_list, GL11.GL_COMPILE);
    for (int count = 0; count < objects_static.size(); count++) {
        objects_static.get(count).tick();
    }
    GL11.glEndList();
    display_list_dirty = false;
}

From source file:io.root.gfx.glutils.GL.java

License:Apache License

public static void glNewList(int id, int option) {
    GL11.glNewList(id, option);
}

From source file:mattparks.mods.starcraft.callisto.client.SCCallistoSkyProvider.java

License:LGPL

public SCCallistoSkyProvider() {
    GL11.glPushMatrix();//  w w w. j  a  v a2 s .  com
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    final Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    final byte byte2 = 64;
    final int i = 256 / byte2 + 2;
    float f = 16F;

    for (int j = -byte2 * i; j <= byte2 * i; j += byte2) {
        for (int l = -byte2 * i; l <= byte2 * i; l += byte2) {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + byte2);
            tessellator.addVertex(j + 0, f, l + byte2);
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16F;
    tessellator.startDrawingQuads();

    for (int k = -byte2 * i; k <= byte2 * i; k += byte2) {
        for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
            tessellator.addVertex(k + byte2, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte2);
            tessellator.addVertex(k + byte2, f, i1 + byte2);
        }
    }

    tessellator.draw();
    GL11.glEndList();
}

From source file:mattparks.mods.starcraft.eris.client.SCErisSkyProvider.java

License:LGPL

public SCErisSkyProvider() {
    GL11.glPushMatrix();//  ww w .j  av a 2  s . c o m
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    final Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    final byte byte2 = 64;
    final int i = 256 / byte2 + 2;
    float f = 16F;

    for (int j = -byte2 * i; j <= byte2 * i; j += byte2) {
        for (int l = -byte2 * i; l <= byte2 * i; l += byte2) {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + byte2);
            tessellator.addVertex(j + 0, f, l + byte2);
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16F;
    tessellator.startDrawingQuads();

    for (int k = -byte2 * i; k <= byte2 * i; k += byte2) {
        for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
            tessellator.addVertex(k + byte2, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte2);
            tessellator.addVertex(k + byte2, f, i1 + byte2);
        }
    }

    tessellator.draw();
    GL11.glEndList();
}

From source file:mattparks.mods.starcraft.europa.client.SCEuropaSkyProvider.java

License:LGPL

public SCEuropaSkyProvider() {
    GL11.glPushMatrix();/*from   w  w w  . j  a v  a 2s.c o m*/
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    final Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    final byte byte2 = 64;
    final int i = 256 / byte2 + 2;
    float f = 16F;

    for (int j = -byte2 * i; j <= byte2 * i; j += byte2) {
        for (int l = -byte2 * i; l <= byte2 * i; l += byte2) {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + byte2);
            tessellator.addVertex(j + 0, f, l + byte2);
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16F;
    tessellator.startDrawingQuads();

    for (int k = -byte2 * i; k <= byte2 * i; k += byte2) {
        for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
            tessellator.addVertex(k + byte2, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte2);
            tessellator.addVertex(k + byte2, f, i1 + byte2);
        }
    }

    tessellator.draw();
    GL11.glEndList();
}

From source file:mattparks.mods.starcraft.ganymede.client.SCGanymedeSkyProvider.java

License:LGPL

public SCGanymedeSkyProvider() {
    GL11.glPushMatrix();// www.j  ava 2s. c o m
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    final Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    final byte byte2 = 64;
    final int i = 256 / byte2 + 2;
    float f = 16F;

    for (int j = -byte2 * i; j <= byte2 * i; j += byte2) {
        for (int l = -byte2 * i; l <= byte2 * i; l += byte2) {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + byte2);
            tessellator.addVertex(j + 0, f, l + byte2);
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16F;
    tessellator.startDrawingQuads();

    for (int k = -byte2 * i; k <= byte2 * i; k += byte2) {
        for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
            tessellator.addVertex(k + byte2, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte2);
            tessellator.addVertex(k + byte2, f, i1 + byte2);
        }
    }

    tessellator.draw();
    GL11.glEndList();
}

From source file:mattparks.mods.starcraft.io.client.SCIoSkyProvider.java

License:LGPL

public SCIoSkyProvider() {
    int displayLists = GLAllocation.generateDisplayLists(3);
    this.starList = displayLists;
    this.glSkyList = displayLists + 1;
    this.glSkyList2 = displayLists + 2;

    // Bind stars to display list
    GL11.glPushMatrix();//  www .java2s .c  o m
    GL11.glNewList(this.starList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();

    final Tessellator tessellator = Tessellator.instance;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    final byte byte2 = 64;
    final int i = 256 / byte2 + 2;
    float f = 16F;

    for (int j = -byte2 * i; j <= byte2 * i; j += byte2) {
        for (int l = -byte2 * i; l <= byte2 * i; l += byte2) {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + byte2);
            tessellator.addVertex(j + 0, f, l + byte2);
            tessellator.draw();
        }
    }

    GL11.glEndList();
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16F;
    tessellator.startDrawingQuads();

    for (int k = -byte2 * i; k <= byte2 * i; k += byte2) {
        for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
            tessellator.addVertex(k + byte2, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte2);
            tessellator.addVertex(k + byte2, f, i1 + byte2);
        }
    }

    tessellator.draw();
    GL11.glEndList();
}

From source file:mattparks.mods.starcraft.mercury.client.SCMercurySkyProvider.java

License:LGPL

public SCMercurySkyProvider() {
    GL11.glPushMatrix();//from   w  w w.  j  a v  a  2  s . c  o  m
    GL11.glNewList(this.starGLCallList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();
    final Tessellator tessellator = Tessellator.instance;
    this.glSkyList = this.starGLCallList + 1;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    final byte byte2 = 64;
    final int i = 256 / byte2 + 2;
    float f = 16F;

    for (int j = -byte2 * i; j <= byte2 * i; j += byte2) {
        for (int l = -byte2 * i; l <= byte2 * i; l += byte2) {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + byte2);
            tessellator.addVertex(j + 0, f, l + byte2);
            tessellator.draw();
        }
    }

    GL11.glEndList();
    this.glSkyList2 = this.starGLCallList + 2;
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16F;
    tessellator.startDrawingQuads();

    for (int k = -byte2 * i; k <= byte2 * i; k += byte2) {
        for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
            tessellator.addVertex(k + byte2, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte2);
            tessellator.addVertex(k + byte2, f, i1 + byte2);
        }
    }

    tessellator.draw();
    GL11.glEndList();
}

From source file:mattparks.mods.starcraft.titan.client.SCTitanSkyProvider.java

License:LGPL

public SCTitanSkyProvider() {
    int displayLists = GLAllocation.generateDisplayLists(3);
    this.starList = displayLists;
    this.glSkyList = displayLists + 1;
    this.glSkyList2 = displayLists + 2;

    // Bind stars to display list
    GL11.glPushMatrix();/*from   w  ww . j av  a2s .com*/
    GL11.glNewList(this.starList, GL11.GL_COMPILE);
    this.renderStars();
    GL11.glEndList();
    GL11.glPopMatrix();

    final Tessellator tessellator = Tessellator.instance;
    GL11.glNewList(this.glSkyList, GL11.GL_COMPILE);
    final byte byte2 = 64;
    final int i = 256 / byte2 + 2;
    float f = 16F;

    for (int j = -byte2 * i; j <= byte2 * i; j += byte2) {
        for (int l = -byte2 * i; l <= byte2 * i; l += byte2) {
            tessellator.startDrawingQuads();
            tessellator.addVertex(j + 0, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + 0);
            tessellator.addVertex(j + byte2, f, l + byte2);
            tessellator.addVertex(j + 0, f, l + byte2);
            tessellator.draw();
        }
    }

    GL11.glEndList();
    GL11.glNewList(this.glSkyList2, GL11.GL_COMPILE);
    f = -16F;
    tessellator.startDrawingQuads();

    for (int k = -byte2 * i; k <= byte2 * i; k += byte2) {
        for (int i1 = -byte2 * i; i1 <= byte2 * i; i1 += byte2) {
            tessellator.addVertex(k + byte2, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + 0);
            tessellator.addVertex(k + 0, f, i1 + byte2);
            tessellator.addVertex(k + byte2, f, i1 + byte2);
        }
    }

    tessellator.draw();
    GL11.glEndList();
}