List of usage examples for org.lwjgl.opengl GL11 glLoadIdentity
public static native void glLoadIdentity();
From source file:tk.jacklin213.voxelgale.rendering.BasicRenderer.java
License:Apache License
private void initGL() { GL11.glEnable(GL11.GL_TEXTURE_2D);//from ww w. j a va2 s .c o m GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glClearColor(0, 0, 0, 0); GL11.glClearDepth(1); GL11.glEnable(GL11.GL_DEPTH_TEST); GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(45, (float) displayMode.getWidth() / (float) displayMode.getHeight(), 0.1f, 100); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); }
From source file:tk.jacklin213.voxelgale.rendering.BasicRenderer.java
License:Apache License
private void render() { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glLoadIdentity(); GL11.glTranslatef(-3f, 0.0f, -20f);//from w w w . jav a 2 s . co m GL11.glRotatef(45f, 0.4f, 1.0f, 0.1f); GL11.glColor3f(0.5f, 0.5f, 1.0f); for (int x = 0; x < 3; x++) { for (int y = 0; y < 3; y++) { for (int z = 0; z < 3; z++) { renderCube(); GL11.glTranslatef(0, 0, 2); } GL11.glTranslatef(0, 2, -6); } GL11.glTranslatef(2, -6, 0); } }
From source file:vazkii.botania.client.render.tile.RenderTileStarfield.java
License:Open Source License
@Override public void renderTileEntityAt(TileEntity p_147500_1_, double p_147500_2_, double p_147500_4_, double p_147500_6_, float p_147500_8_) { float f1 = (float) field_147501_a.field_147560_j; float f2 = (float) field_147501_a.field_147561_k; float f3 = (float) field_147501_a.field_147558_l; GL11.glDisable(GL11.GL_LIGHTING);// w w w .j a v a 2 s.c om field_147527_e.setSeed(31100L); float f4 = 0.24F; for (int i = 0; i < 16; ++i) { GL11.glPushMatrix(); float f5 = 16 - i; float f6 = 0.0625F; float f7 = 1.0F / (f5 + 1.0F); if (i == 0) { bindTexture(field_147529_c); f7 = 0.1F; f5 = 65.0F; f6 = 0.125F; GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); } if (i == 1) { bindTexture(field_147526_d); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); f6 = 0.5F; } float f8 = (float) -(p_147500_4_ + f4); float f9 = f8 + ActiveRenderInfo.objectY; float f10 = f8 + f5 + ActiveRenderInfo.objectY; float f11 = f9 / f10; f11 += (float) (p_147500_4_ + f4); GL11.glTranslatef(f1, f11, f3); GL11.glTexGeni(GL11.GL_S, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_T, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_R, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_OBJECT_LINEAR); GL11.glTexGeni(GL11.GL_Q, GL11.GL_TEXTURE_GEN_MODE, GL11.GL_EYE_LINEAR); GL11.glTexGen(GL11.GL_S, GL11.GL_OBJECT_PLANE, func_147525_a(1.0F, 0.0F, 0.0F, 0.0F)); GL11.glTexGen(GL11.GL_T, GL11.GL_OBJECT_PLANE, func_147525_a(0.0F, 0.0F, 1.0F, 0.0F)); GL11.glTexGen(GL11.GL_R, GL11.GL_OBJECT_PLANE, func_147525_a(0.0F, 0.0F, 0.0F, 1.0F)); GL11.glTexGen(GL11.GL_Q, GL11.GL_EYE_PLANE, func_147525_a(0.0F, 1.0F, 0.0F, 0.0F)); GL11.glEnable(GL11.GL_TEXTURE_GEN_S); GL11.glEnable(GL11.GL_TEXTURE_GEN_T); GL11.glEnable(GL11.GL_TEXTURE_GEN_R); GL11.glEnable(GL11.GL_TEXTURE_GEN_Q); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(0.0F, Minecraft.getSystemTime() % 20000L / 20000.0F, 0.0F); GL11.glScalef(f6, f6, f6); GL11.glTranslatef(0.5F, 0.5F, 0.0F); GL11.glRotatef((i * i * 4321 + i * 9) * 2.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.5F, -0.5F, 0.0F); GL11.glTranslatef(-f1, -f3, -f2); f9 = f8 + ActiveRenderInfo.objectY; GL11.glTranslatef(ActiveRenderInfo.objectX * f5 / f9, ActiveRenderInfo.objectZ * f5 / f9, -f2); Tessellator tessellator = Tessellator.instance; tessellator.startDrawingQuads(); Color color = Color.getHSBColor(Minecraft.getSystemTime() / 20F % 360 / 360F, 1F, 1F); f11 = color.getRed() / 255F; float f12 = color.getGreen() / 255F; float f13 = color.getBlue() / 255F; tessellator.setColorRGBA_F(f11 * f7, f12 * f7, f13 * f7, 1.0F); tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_); tessellator.addVertex(p_147500_2_, p_147500_4_ + f4, p_147500_6_ + 1.0D); tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_ + 1.0D); tessellator.addVertex(p_147500_2_ + 1.0D, p_147500_4_ + f4, p_147500_6_); tessellator.draw(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); } GL11.glDisable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_TEXTURE_GEN_S); GL11.glDisable(GL11.GL_TEXTURE_GEN_T); GL11.glDisable(GL11.GL_TEXTURE_GEN_R); GL11.glDisable(GL11.GL_TEXTURE_GEN_Q); GL11.glEnable(GL11.GL_LIGHTING); }
From source file:vazkii.tinkerer.gui.GuiElementalDesk.java
License:Creative Commons License
@Override protected void drawGuiContainerBackgroundLayer(float var1, int var2, int var3) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); mc.renderEngine.bindTexture(ResourcesReference.GUI_ELEMENTAL_DESK_TEXTURE); int xStart = (width - xSize) / 2; int yStart = (height - ySize) / 2; drawTexturedModalRect(xStart, yStart, 0, 0, xSize, ySize); // Draw the Progress bar drawTexturedModalRect(xStart + 48, yStart + 46, 176, 0, (int) Math.round(deskTile.getProgress() / (TileEntityReference.ELEMENTAL_DESK_ENCHANT_TIME / 80D)), 12);//ww w .j ava 2s . c o m // Render the Book Model, if present ItemStack shouldBeABook = deskTile.getStackInSlot(4); if (shouldBeABook != null && (shouldBeABook.itemID == Item.book.itemID || shouldBeABook.itemID == ElementalTinkererItems.unboundBook.itemID)) { GL11.glPushMatrix(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); ScaledResolution var7 = new ScaledResolution(mc.gameSettings, mc.displayWidth, mc.displayHeight); GL11.glViewport((var7.getScaledWidth() - 320) / 2 * var7.getScaleFactor(), (var7.getScaledHeight() - 240) / 2 * var7.getScaleFactor(), 320 * var7.getScaleFactor(), 240 * var7.getScaleFactor()); GL11.glTranslatef(0F, 0.25F, 0F); GLU.gluPerspective(90F, 1.3333334F, 9F, 80F); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); RenderHelper.enableStandardItemLighting(); float cos = (float) (Math.cos(ClientTickHandler.elapsedClientTicks / 3D) / 10D); GL11.glTranslatef(0.4F, 3.65F + (deskTile.getIsAdvancing() ? cos : -0.1F), -16F); GL11.glScalef(1F, 1F, 1F); float var9 = 5.0F; GL11.glScalef(var9, var9, var9); GL11.glRotatef(180F, -0.29F, 0F, 1F); float var10 = 0.6F; GL11.glTranslatef((1F - var10) * 0.2F, (1F - var10) * 0.1F, (1F - var10) * 0.25F); GL11.glRotatef(-(1F - var10) * 90F - 90F, 0F, 1F, 0F); GL11.glRotatef(180F, 1F, 0F, 0F); mc.renderEngine.bindTexture(shouldBeABook.itemID == ItemIDs.unboundBook ? ResourcesReference.ROOT_BOOK_TEXTURES + "Unbound.png" : "/item/book.png"); GL11.glEnable(GL12.GL_RESCALE_NORMAL); bookModel.render(null, 0F, 0F, 0F, (float) deskTile.getProgress() / (float) TileEntityReference.ELEMENTAL_DESK_ENCHANT_TIME, 0F, MiscReference.MODEL_DEFAULT_RENDER_SCALE); GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.disableStandardItemLighting(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glViewport(0, 0, mc.displayWidth, mc.displayHeight); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); RenderHelper.disableStandardItemLighting(); GL11.glColor4f(1F, 1F, 1F, 1F); } // Draw the charge bars int color = Color.getHSBColor((float) Math.cos( (double) ClientTickHandler.elapsedClientTicks / ResourcesReference.SPECTRUM_DIVISOR_ELEMENTIUM_GEM), 1F, 1F).getRGB(); Tessellator tess = Tessellator.instance; GL11.glDisable(GL11.GL_TEXTURE_2D); for (int[] i : CHARGE_METER_COORDINATES) { int index = i[0]; int x = i[1]; int endY = i[2] + TileEntityReference.ELEMENTAL_DESK_GEM_CHARGE; int startY = endY - deskTile.getCharge(index); tess.startDrawingQuads(); tess.setColorOpaque_I(color); tess.addVertex(xStart + x, yStart + startY, zLevel); tess.addVertex(xStart + x, yStart + endY, zLevel); tess.addVertex(xStart + x + 2, yStart + endY, zLevel); tess.addVertex(xStart + x + 2, yStart + startY, zLevel); tess.draw(); } GL11.glEnable(GL11.GL_TEXTURE_2D); }
From source file:vengine.VGraphicLayer.java
public void set() { if (!inited) { init();//from ww w. j a v a2 s .c om inited = true; } GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, Display.getWidth(), Display.getHeight(), 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); }
From source file:vengine.VGraphics.java
public static void start() { Thread renderingThread = new Thread("RenderingThread") { @Override//from w w w .ja v a 2 s . co m public void run() { try { Display.setDisplayMode(new DisplayMode(8000, 6000)); Display.setTitle(VEngine.cfg.g("mod")); Display.setIcon(new ByteBuffer[] { new ImageIOImageData().imageToByteBuffer( ImageIO.read(new File(VEngine.cfg.g("modhome") + "/icon.png")), false, false, null), new ImageIOImageData().imageToByteBuffer( ImageIO.read(new File(VEngine.cfg.g("modhome") + "/icon.png")), false, false, null) }); Display.setFullscreen(true); Display.setResizable(true); Display.create(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, 1, 1, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); VGraphics g = new VGraphics(); Random r = new Random(); while (!Display.isCloseRequested()) { GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); GL11.glEnable(GL11.GL_TEXTURE_2D); // ? ? ? ?. GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glEnable(GL11.GL_BLEND); WIDTH = Display.getWidth(); HEIGHT = Display.getHeight(); vgm.render(g); Display.update(); } Display.destroy(); System.exit(0); } catch (LWJGLException ex) { Logger.getLogger(VGraphics.class.getName()).log(Level.SEVERE, null, ex); } catch (IOException ex) { Logger.getLogger(VGraphics.class.getName()).log(Level.SEVERE, null, ex); } } }; renderingThread.setPriority(Thread.MAX_PRIORITY); renderingThread.start(); }
From source file:voxicity.Renderer.java
License:Open Source License
public void render() { lock.lock();/*w ww . j ava 2 s . c o m*/ quads = 0; draw_calls = 0; batch_draw_calls = 0; GL11.glLoadIdentity(); GLU.gluLookAt(camera.pos.x, camera.pos.y, camera.pos.z, camera.pos.x + camera.look.x, camera.pos.y + camera.look.y, camera.pos.z + camera.look.z, camera.up.x, camera.up.y, camera.up.z); GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); for (ChunkNode.Batch batch : batches) render_batch(batch); GL11.glFlush(); lock.unlock(); }
From source file:voxicity.Renderer.java
License:Open Source License
void setup_camera(float fov, float ratio, float view_distance) { GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GLU.gluPerspective(fov, ratio, 0.01f, view_distance); GL11.glMatrixMode(GL11.GL_MODELVIEW); camera.set_attribs(fov, ratio, 0.01f, view_distance); }
From source file:yk.myengine.optiseq.states.LWJGLFont.java
/** * <code>print</code> renders the specified string to a given (x,y) * location. The x, y location is in terms of screen coordinates. There are * currently two sets of fonts supported: NORMAL and ITALICS. * * @param x the x screen location to start the string render. * @param y the y screen location to start the string render. * @param scale scale//w ww . jav a 2 s .c om * @param text the String to render. * @param italic the mode of font: NORMAL or ITALICS. */ public void print(final int x, final int y, final Vector3f scale, final String text, int italic) { // RendererRecord matRecord = (RendererRecord) DisplaySystem.getDisplaySystem().getCurrentContext().getRendererRecord(); if (italic > 1) { italic = 1; } else if (italic < 0) { italic = 0; } // if (!alreadyOrtho){ //todo move to outer function GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glLoadIdentity(); GLU.gluOrtho2D(0, Display.getDisplayMode().getWidth(), 0, Display.getDisplayMode().getHeight()); // } GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPushMatrix(); GL11.glLoadIdentity(); GL11.glTranslatef(x, y, 0); GL11.glScalef(scale.x, scale.y, scale.z); //todo: make italic by matrix, instead of additional data!! (matter of principle) //also it must be realized in transformation state together with scale factor! GL11.glListBase(base - 32 + (128 * italic)); //Put the string into a "pointer" if (text.length() > scratch.capacity()) { scratch = BufferUtils.createByteBuffer(text.length()); } else { scratch.clear(); } final int charLen = text.length(); for (int z = 0; z < charLen; z++) { scratch.put((byte) text.charAt(z)); } scratch.flip(); GL11.glColor4f(fontColor.x, fontColor.y, fontColor.z, fontColor.w); //todo move to right place GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); //call the list for each letter in the string. GL11.glCallLists(scratch); GL11.glDisable(GL11.GL_BLEND); // set color back to white // GL11.glColor4f(fontColor.x, fontColor.y, fontColor.z, fontColor.w); // if (!alreadyOrtho) { //todo move to outer function GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPopMatrix(); // } GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glPopMatrix(); }
From source file:zildo.fwk.gfx.filter.BilinearFilter.java
License:Open Source License
@Override public boolean renderFilter() { fbo.endRendering();// w w w . j a v a 2s .com // Select right texture GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); // Disable blend GL11.glDisable(GL11.GL_BLEND); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glPushMatrix(); GL11.glTranslatef(0, -sizeY, 1); GL11.glColor3f(1.0f, 1.0f, 1.0f); // Draw texture with depth super.render(); GL11.glPopMatrix(); GL11.glMatrixMode(GL11.GL_MODELVIEW); return true; }