List of usage examples for org.lwjgl.opengl GL11 glEndList
public static native void glEndList();
From source file:net.minecraft.src.buildcraft.factory.RenderTank.java
License:Minecraft Mod Public
private int[] getDisplayLists(int liquidId, World world) { if (stage.containsKey(liquidId)) return stage.get(liquidId); int[] d = new int[displayStages]; stage.put(liquidId, d);// w w w . j av a2 s. co m BlockInterface block = new BlockInterface(); if (liquidId < Block.blocksList.length && Block.blocksList[liquidId] != null) block.texture = Block.blocksList[liquidId].blockIndexInTexture; else block.texture = Item.itemsList[liquidId].getIconFromDamage(0); for (int s = 0; s < displayStages; ++s) { d[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d[s], 4864 /* GL_COMPILE */); block.minX = 0.125 + 0.01; block.minY = 0; block.minZ = 0.125 + 0.01; block.maxX = 0.875 - 0.01; block.maxY = (float) s / (float) displayStages; block.maxZ = 0.875 - 0.01; RenderEntityBlock.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); } return d; }
From source file:net.minecraft.src.buildcraft.transport.RenderPipe.java
License:Minecraft Mod Public
private DisplayLiquidList getDisplayLiquidLists(int liquidId, World world) { if (displayLiquidLists.containsKey(liquidId)) return displayLiquidLists.get(liquidId); DisplayLiquidList d = new DisplayLiquidList(); displayLiquidLists.put(liquidId, d); BlockInterface block = new BlockInterface(); if (liquidId < Block.blocksList.length && Block.blocksList[liquidId] != null) block.texture = Block.blocksList[liquidId].blockIndexInTexture; else//from www . j ava2s . c om block.texture = Item.itemsList[liquidId].getIconFromDamage(0); float size = Utils.pipeMaxPos - Utils.pipeMinPos; // render size for (int s = 0; s < displayLiquidStages; ++s) { float ratio = (float) s / (float) displayLiquidStages; // SIDE HORIZONTAL d.sideHorizontal[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.sideHorizontal[s], 4864 /* GL_COMPILE */); block.minX = 0.0F; block.minZ = Utils.pipeMinPos + 0.01F; block.maxX = block.minX + size / 2F + 0.01F; block.maxZ = block.minZ + size - 0.02F; block.minY = Utils.pipeMinPos + 0.01F; block.maxY = block.minY + (size - 0.02F) * ratio; RenderEntityBlock.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); // SIDE VERTICAL d.sideVertical[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.sideVertical[s], 4864 /* GL_COMPILE */); block.minY = Utils.pipeMaxPos - 0.01; block.maxY = 1; block.minX = 0.5 - (size / 2 - 0.01) * ratio; block.maxX = 0.5 + (size / 2 - 0.01) * ratio; block.minZ = 0.5 - (size / 2 - 0.01) * ratio; block.maxZ = 0.5 + (size / 2 - 0.01) * ratio; RenderEntityBlock.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); // CENTER HORIZONTAL d.centerHorizontal[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.centerHorizontal[s], 4864 /* GL_COMPILE */); block.minX = Utils.pipeMinPos + 0.01; block.minZ = Utils.pipeMinPos + 0.01; block.maxX = block.minX + size - 0.02; block.maxZ = block.minZ + size - 0.02; block.minY = Utils.pipeMinPos + 0.01; block.maxY = block.minY + (size - 0.02F) * ratio; RenderEntityBlock.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); // CENTER VERTICAL d.centerVertical[s] = GLAllocation.generateDisplayLists(1); GL11.glNewList(d.centerVertical[s], 4864 /* GL_COMPILE */); block.minY = Utils.pipeMinPos + 0.01; block.maxY = Utils.pipeMaxPos - 0.01; block.minX = 0.5 - (size / 2 - 0.02) * ratio; block.maxX = 0.5 + (size / 2 - 0.02) * ratio; block.minZ = 0.5 - (size / 2 - 0.02) * ratio; block.maxZ = 0.5 + (size / 2 - 0.02) * ratio; RenderEntityBlock.renderBlock(block, world, 0, 0, 0, false, true); GL11.glEndList(); } return d; }
From source file:net.quetzi.bluepower.compat.fmp.MultipartBPPart.java
License:Open Source License
@Override public void renderDynamic(Vector3 pos, float frame, int pass) { getPart().renderDynamic(new net.quetzi.bluepower.api.vec.Vector3(pos.x, pos.y, pos.z), pass, frame); if (emptyStaticRender == -1) { emptyStaticRender = GL11.glGenLists(1); GL11.glNewList(emptyStaticRender, GL11.GL_COMPILE); GL11.glEndList(); }//from w w w . jav a2 s .c om if (staticRender0 == -1 || getPart().shouldReRender()) reRenderStatic(new Vector3(0, 0, 0), 0); if (staticRender1 == -1 || getPart().shouldReRender()) reRenderStatic(new Vector3(0, 0, 0), 1); if (getPart().shouldReRender()) getPart().resetRenderUpdate(); if (getPart().shouldRenderStaticOnPass(pass)) { GL11.glPushMatrix(); { GL11.glTranslated(pos.x, pos.y, pos.z); if (pass == 0) { GL11.glCallList(staticRender0); } else { GL11.glCallList(staticRender1); } } GL11.glPopMatrix(); } }
From source file:net.quetzi.bluepower.compat.fmp.MultipartBPPart.java
License:Open Source License
protected void reRenderStatic(Vector3 pos, int pass) { if (pass == 0) { if (staticRender0 == -1 || staticRender0 == emptyStaticRender) staticRender0 = GL11.glGenLists(1); GL11.glNewList(staticRender0, GL11.GL_COMPILE); } else {/* w w w. j av a2s. c o m*/ if (staticRender1 == -1 || staticRender1 == emptyStaticRender) staticRender1 = GL11.glGenLists(1); GL11.glNewList(staticRender1, GL11.GL_COMPILE); } GL11.glPushMatrix(); boolean result = getPart().shouldRenderStaticOnPass(pass); if (result) { Minecraft.getMinecraft().renderEngine.bindTexture(TextureMap.locationBlocksTexture); Tessellator t = Tessellator.instance; t.setTranslation(0, 0, 0); t.startDrawingQuads(); result = getPart().renderStatic(new net.quetzi.bluepower.api.vec.Vector3(pos.x, pos.y, pos.z), pass); t.draw(); t.setTranslation(0, 0, 0); } GL11.glPopMatrix(); GL11.glEndList(); if (!result) { if (pass == 0) { staticRender0 = emptyStaticRender; } else { staticRender1 = emptyStaticRender; } } }
From source file:net.shadowmage.ancientwarfare.core.model.ModelPiece.java
License:Open Source License
protected void renderPrimitives(float tw, float th) { if (!compiled) { compiled = true;//from w w w . ja v a 2s. com if (displayList < 0) { displayList = GL11.glGenLists(1); } GL11.glNewList(displayList, GL11.GL_COMPILE); for (Primitive p : primitives) { p.render(tw, th); } GL11.glEndList(); GL11.glCallList(displayList); } else { GL11.glCallList(displayList); } }
From source file:net.smert.frameworkgl.opengl.helpers.DisplayListHelper.java
License:Apache License
public void end() { GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param values - The array of vertices *//*from w w w . j a v a 2s.com*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileTwoPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, float... values) { GL11.glNewList(listID, compileMode); GL11.glBegin(beginMode); for (int i = 0; i < values.length - 1; i += 2) GL11.glVertex2f(values[i], values[i + 1]); GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param values - The array of vertices *//*from w ww . ja v a 2 s .c om*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileThreePointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, float... values) { GL11.glNewList(listID, compileMode); GL11.glBegin(beginMode); for (int i = 0; i < values.length - 2; i += 3) GL11.glVertex3f(values[i], values[i + 1], values[i + 2]); GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param values - The array of vertices *///w ww .j a v a 2s . c om @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileFourPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, float... values) { GL11.glNewList(listID, compileMode); GL11.glBegin(beginMode); for (int i = 0; i < values.length - 3; i += 4) GL11.glVertex4f(values[i], values[i + 1], values[i + 2], values[i + 3]); GL11.glEnd(); GL11.glEndList(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Compiles or and draws a display list with color. * Note that {@code colorValues} should have four values per vertex. * @param listID - The display list handler * @param beginMode - The OpenGL begin mode * @param compileMode - The OpenGL compile mode * @param vertexValues - The array of vertices * @param colorValues - The array of color vertices *//*from www. jav a 2s . c o m*/ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void compileTwoPointList(int listID, @BeginMode int beginMode, @CompileMode int compileMode, float[] vertexValues, float[] colorValues) { GL11.glNewList(listID, compileMode); GL11.glBegin(beginMode); for (int i = 0, j = 0; i < vertexValues.length - 1; i += 2, j += 4) { GL11.glColor4f(colorValues[j], colorValues[j + 1], colorValues[j + 2], colorValues[j + 3]); GL11.glVertex2f(vertexValues[i], vertexValues[i + 1]); } GL11.glEnd(); GL11.glEndList(); }