List of usage examples for org.lwjgl.opengl GL11 glDrawElements
public static void glDrawElements(@NativeType("GLenum") int mode, @NativeType("GLsizei") int count, @NativeType("GLenum") int type, @NativeType("void const *") long indices)
From source file:net.smert.frameworkgl.opengl.helpers.VertexBufferObjectHelper.java
License:Apache License
public void drawElements(int mode, int count, int type, long byteOffset) { GL11.glDrawElements(mode, count, type, byteOffset); }
From source file:opengl.test.object.CaroTable.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); this.VertexAttribPointer(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.cube.wall.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); this.VertexAttribPointer(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glDrawElements(GL11.GL_TRIANGLE_STRIP, 6, GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.image.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glBindTexture(GL11.GL_TEXTURE_2D, textureID); GL11.glDrawElements(GL11.GL_TRIANGLES, 6, GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.lineCube.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); this.VertexAttribPointer(); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glDrawElements(GL11.GL_LINE_STRIP, 16, GL11.GL_UNSIGNED_INT, 0); GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.tree.testobject.leaf.java
public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glDrawElements(GL11.GL_TRIANGLES, this.indices.capacity(), GL11.GL_UNSIGNED_INT, 0);// capacity --> luon luon chua max //GL11.//from ww w.ja v a 2 s. co m GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:opengl.test.object.XO.java
@Override public void render() { this.bind();// use porgrma --> ket thuc disable program GL30.glBindVertexArray(this.vao);// bind vao -- > unbind vao GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, this.vbo); GL15.glBindBuffer(GL15.GL_ELEMENT_ARRAY_BUFFER, this.ebo); this.VertexAttribPointer(); GL20.glEnableVertexAttribArray(0);// set index ve 0 GL11.glDrawElements(GL11.GL_TRIANGLES, this.indices.capacity(), GL11.GL_UNSIGNED_INT, 0);// capacity --> luon luon chua max //GL11./*from ww w . j a va2 s. co m*/ GL20.glDisableVertexAttribArray(0);// disable GL30.glBindVertexArray(0);// unbind vao this.unbind();// dsiable program }
From source file:org.ajgl.graphics.VertexArrays.java
License:Open Source License
/** * Draws the vertex array; Does not use redundant vertices. You need to enable * {@link org.lwjgl.opengl.GL11#GL_VERTEX_ARRAY GL_VERTEX_ARRAY} before * you can use this method./*from ww w .j a v a 2 s.c o m*/ * @param beginMode - The OpenGL begin mode * @param dataType - The OpenGL dataType * @param vertexPointData - The number of points per vertex data (i.e. 1-1D, 2-2D, 3-3D) * @param vertexNumber - The number of vertices * @param first - The start point of the array * @param stride - The stride offset; used for interleaving data * @param vertices - The vertex vertices * @param indices - The index vertices */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Release") public static void drawElements(@BeginMode int beginMode, @GLDataType int dataType, int vertexPointData, int vertexNumber, int first, int stride, FloatBuffer vertices, ByteBuffer indices) { // point to and draw vertex array GL11.glVertexPointer(vertexPointData, stride, vertices); GL11.glDrawElements(beginMode, vertexNumber, dataType, indices); }
From source file:org.ajgl.graphics.VertexBufferedObject.java
License:Open Source License
/** * Draws a vertex buffered object; Uses redundant vertices. You need to enable * {@link org.lwjgl.opengl.GL11#GL_VERTEX_ARRAY GL_VERTEX_ARRAY} before * you can use this method.//from w w w. ja v a2s . co m * @param vertexHandler - The vertex buffered object vertex handler * @param vertexPointData - The number of points per vertex data (i.e. 1-1D, 2-2D, 3-3D) * @param vertexNumber - The number of vertices * @param stride - The stride offset; used for interleaving data * @param offSet - initial offset for the data * @param dataType - The OpenGL dataType * @param beginMode - The OpenGL begin mode */ public static void drawVboElements(int vertexHandler, int vertexPointData, int vertexNumber, int stride, int offSet, @GLDataType int dataType, @BeginMode int beginMode) { // bind vertex data GL15.glBindBuffer(GL15.GL_ARRAY_BUFFER, vertexHandler); GL11.glVertexPointer(vertexPointData, dataType, stride, offSet); // Draw vertex buffer object GL11.glDrawElements(beginMode, vertexNumber, dataType, offSet); }
From source file:org.jtrfp.mtmx.draw.TerrainDrawer.java
License:Open Source License
private void drawTextured() { int[] sizes = vboUtil.getSizes(); int len = sizes.length; long offset = 0; String[] textureNames = world.getTexData().getTextureNames(); ITextureManager textureManager = engine.getResourceManager().getTextureManager(); for (int i = 0; i < len; i++) { int size = sizes[i]; if (size > 0) { String name = textureNames[i]; ITexture texture = textureManager.get(name); texture.bind();/*from ww w .java 2s . com*/ GL11.glDrawElements(renderMode, size, GL11.GL_UNSIGNED_INT, offset * (Integer.SIZE / 8)); offset += size; } } }