List of usage examples for org.lwjgl.opengl GL11 glDrawElements
public static void glDrawElements(@NativeType("GLenum") int mode, @NativeType("void const *") IntBuffer indices)
From source file:RediscoveredMod.MD3Renderer.java
License:Open Source License
public final void render(int var1, int var2, float var3) { if ((this.displayList == 0) || (this.useAnimation)) { if (!this.useAnimation) { this.displayList = GL11.glGenLists(1); }/* ww w .j a va2 s . co m*/ GL11.glEnableClientState(32884); GL11.glEnableClientState(32888); GL11.glEnableClientState(32885); if (!this.useAnimation) { GL11.glNewList(this.displayList, 4864); } for (int i = 0; i < this.model.surfaces.length; i++) { MD3Surface surface = this.model.surfaces[i]; if (this.useAnimation) surface.setFrame(var1, var2, var3); else { surface.setFrame(0, 0, 0.0F); } surface.triangles.position(0); surface.d.position(0); GL11.glVertexPointer(3, 0, surface.vertices); GL11.glNormalPointer(0, surface.normals); GL11.glTexCoordPointer(2, 0, surface.d); GL11.glDrawElements(4, surface.triangles); } if (!this.useAnimation) { GL11.glEndList(); } GL11.glDisableClientState(32884); GL11.glDisableClientState(32888); GL11.glDisableClientState(32885); } if (!this.useAnimation) GL11.glCallList(this.displayList); }
From source file:taiga.code.opengl.ColoredDrawable.java
License:Open Source License
@Override public void draw(int x, int y, int w, int h) { GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); GL11.glVertexPointer(2, 0, createVertices(x, y, w, h)); GL11.glColorPointer(4, GL11.GL_UNSIGNED_BYTE, 0, colors); GL11.glDrawElements(GL11.GL_QUADS, indices); }
From source file:taiga.code.opengl.NinePatch.java
License:Open Source License
/** * Draws this {@link NinePatch} in the given rectangle. The {@link NinePatch} * will expand to fill the entire area, but the behavior for a rectangle smaller * than the {@link NinePatch} is undefined. * /*from www . ja v a 2s . co m*/ * @param x The x coordinate to begin drawing at. * @param y The y coordinate to begin drawing at. * @param w The width of the drawing area. * @param h The height of the drawing area. */ public void draw(int x, int y, int w, int h) { if (texture == null) return; GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); texture.bind(); setCoords(x, y, w, h); GL11.glVertexPointer(2, 0, coordinates); GL11.glTexCoordPointer(2, 0, texcoords); GL11.glDrawElements(GL11.GL_QUADS, indices); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glDrawElements(int a, IntBuffer b) { GL11.glDrawElements(a, b); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glDrawElements(int a, ByteBuffer b) { GL11.glDrawElements(a, b); }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glDrawElements(int a, ShortBuffer b) { GL11.glDrawElements(a, b); }
From source file:zildo.fwk.gfx.TilePrimitive.java
License:Open Source License
public void render() { GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_NORMAL_ARRAY); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); vbo.draw(bufs);/* w w w . j a v a 2 s .c om*/ // Le buffer d'indices contient les indices pour 4096 tiles. On doit le limiter au nombre de tiles // rellement utilis. bufs.indices.limit(nIndices); GL11.glDrawElements(GL11.GL_TRIANGLES, bufs.indices); }