Example usage for org.lwjgl.opengl GL11 glDepthRange

List of usage examples for org.lwjgl.opengl GL11 glDepthRange

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glDepthRange.

Prototype

public static void glDepthRange(@NativeType("GLdouble") double zNear, @NativeType("GLdouble") double zFar) 

Source Link

Document

Sets the depth range for all viewports to the same values.

Usage

From source file:org.oscim.gdx.LwjglGL20.java

License:Apache License

public void depthRangef(float zNear, float zFar) {
    GL11.glDepthRange(zNear, zFar);
}

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public void glDepthRangef(float zNear, float zFar) {
    GL11.glDepthRange(zNear, zFar);
}

From source file:playn.java.JavaGL20.java

License:Apache License

@Override
public void glDepthRange(double zNear, double zFar) {
    GL11.glDepthRange(zNear, zFar);
}

From source file:processing.lwjgl.PLWJGL.java

License:Open Source License

public void depthRangef(float n, float f) {
    GL11.glDepthRange(n, f);
}

From source file:processing.opengl.PLWJGL.java

License:Open Source License

@Override
public void depthRangef(float n, float f) {
    GL11.glDepthRange(n, f);
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glDepthRange(double a, double b) {
    GL11.glDepthRange(a, b);
}