List of usage examples for org.lwjgl.opengl GL11 glDepthMask
public static void glDepthMask(@NativeType("GLboolean") boolean flag)
From source file:stevekung.mods.moreplanets.core.handler.SkyProviderMarsMP.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);//w ww . java 2 s .c om Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } float[] afloat = new float[4]; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); afloat[0] = 255 / 255.0F; afloat[1] = 194 / 255.0F; afloat[2] = 180 / 255.0F; afloat[3] = 0.3F; f6 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; if (mc.gameSettings.anaglyph) { f9 = (f6 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f6 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f6 * 30.0F + f8 * 70.0F) / 100.0F; f6 = f9; f7 = f10; f8 = f11; } f18 = 1.0F - f18; tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * 2 / f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render sun aura f10 = 20.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render larger sun aura f10 = 40.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); // Render sun GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); //Some blanking to conceal the stars f10 = this.sunSize / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); f10 = this.sunSize; mc.renderEngine.bindTexture(this.sunTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // Render earth f10 = 0.5F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.overworldTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); // Phobos f10 = 3.8F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 10.0F, 0.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.phobosTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); // Deimos f10 = 1.2F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 10.0F, 0.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.deimosTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.moons.deimos.dimension.sky.SkyProviderDeimos.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { WorldProviderDeimos gcProvider = null; if (world.provider instanceof WorldProviderDeimos) { gcProvider = (WorldProviderDeimos) world.provider; }/*www . j av a 2 s . c o m*/ GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 var2 = this.getCustomSkyColor(); float var3 = (float) var2.xCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var4 = (float) var2.yCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var5 = (float) var2.zCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var8; if (mc.gameSettings.anaglyph) { float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F; float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F; var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F; var3 = var6; var4 = var7; var5 = var8; } GL11.glColor3f(1, 1, 1); Tessellator var23 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(0, 0, 0); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); float var10; float var11; float var12; float var20 = 0; if (gcProvider != null) { var20 = gcProvider.getStarBrightness(partialTicks); } if (var20 > 0.0F) { GL11.glColor4f(1.0F, 1.0F, 1.0F, var20); GL11.glCallList(this.starGLCallList); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 5F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); var12 = this.sunSize + 2.6F; FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.sunTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, 150.0D, -var12, 0.0D, 0.0D); var23.addVertexWithUV(var12, 150.0D, -var12, 1.0D, 0.0D); var23.addVertexWithUV(var12, 150.0D, var12, 1.0D, 1.0D); var23.addVertexWithUV(-var12, 150.0D, var12, 0.0D, 1.0D); var23.draw(); GL11.glDisable(GL11.GL_BLEND); // Mars var12 = 6.2F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(0.0F, 5.0F, 0.0F, 0.0F); GL11.glRotatef(-32F, -100.0F, -20.0F, 180.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.marsTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, -100.0D, var12, 0, 1); var23.addVertexWithUV(var12, -100.0D, var12, 1, 1); var23.addVertexWithUV(var12, -100.0D, -var12, 1, 0); var23.addVertexWithUV(-var12, -100.0D, -var12, 0, 0); var23.draw(); // Phobos var12 = 1.2F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-600F, 20.0F, 10.0F, 10.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 10.0F, 0.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.phobosTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, -100.0D, var12, 0, 1); var23.addVertexWithUV(var12, -100.0D, var12, 1, 1); var23.addVertexWithUV(var12, -100.0D, -var12, 1, 0); var23.addVertexWithUV(-var12, -100.0D, -var12, 0, 0); var23.draw(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double var25 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (var25 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); var10 = 1.0F; var11 = -((float) (var25 + 65.0D)); var12 = -var10; var23.startDrawingQuads(); var23.setColorRGBA_I(0, 255); var23.addVertex(-var10, var11, var10); var23.addVertex(var10, var11, var10); var23.addVertex(var10, var12, var10); var23.addVertex(-var10, var12, var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(var10, var12, -var10); var23.addVertex(var10, var11, -var10); var23.addVertex(-var10, var11, -var10); var23.addVertex(var10, var12, -var10); var23.addVertex(var10, var12, var10); var23.addVertex(var10, var11, var10); var23.addVertex(var10, var11, -var10); var23.addVertex(-var10, var11, -var10); var23.addVertex(-var10, var11, var10); var23.addVertex(-var10, var12, var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(-var10, var12, var10); var23.addVertex(var10, var12, var10); var23.addVertex(var10, var12, -var10); var23.draw(); } GL11.glColor3f(70F / 256F, 70F / 256F, 70F / 256F); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (var25 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.moons.europa.render.entities.RenderEuropaSquid.java
License:Creative Commons License
protected int squidBrightness(EntityEuropaSquid p_77032_1_, int p_77032_2_) { if (p_77032_2_ != 0) { return -1; } else {// w ww .ja v a2s .co m this.bindTexture(this.squidGlowingTextures); float var4 = 1.0F; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); GL11.glDisable(GL11.GL_LIGHTING); if (p_77032_1_.isInvisible()) { GL11.glDepthMask(false); } else { GL11.glDepthMask(true); } OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glColor4f(1.0F, 1.0F, 1.0F, var4); return 1; } }
From source file:stevekung.mods.moreplanets.moons.io.dimension.sky.SkyProviderIo.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);/*from w w w. j a v a 2s .co m*/ GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); // OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float[] afloat = world.provider.calcSunriseSunsetColors(world.getCelestialAngle(partialTicks), partialTicks); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } afloat = new float[4]; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); afloat[0] = 255 / 255.0F; afloat[1] = 194 / 255.0F; afloat[2] = 180 / 255.0F; afloat[3] = 0.3F; f6 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; float var12; if (mc.gameSettings.anaglyph) { f9 = (f6 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f6 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f6 * 30.0F + f8 * 70.0F) / 100.0F; f6 = f9; f7 = f10; f8 = f11; } Tessellator var23 = Tessellator.instance; tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6, f7, f8, afloat[3] * 2); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0], afloat[1], afloat[2], 0.0F); // Render sun aura f10 = 25.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render larger sun aura f10 = 45.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); // Render sun f10 = 19.0F; mc.renderEngine.bindTexture(this.sunTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // JUPITER: var12 = 10.0F; float jupiterRotation = (float) (world.getSpawnPoint().posZ - mc.thePlayer.posZ) * 0.01F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(jupiterRotation, 1.0F, 0.0F, 0.0F); GL11.glRotatef(1.0F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.jupiterTexture); world.getMoonPhase(); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, -75.0D, var12, 0, 1); var23.addVertexWithUV(var12, -75.0D, var12, 1, 1); var23.addVertexWithUV(var12, -75.0D, -var12, 1, 0); var23.addVertexWithUV(-var12, -75.0D, -var12, 0, 0); var23.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.moons.koentus.dimension.sky.SkyProviderKoentus.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);//from w ww.java2 s . co m GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } float[] afloat = new float[4]; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); afloat[0] = 0 / 255.0F; afloat[1] = 225 / 255.0F; afloat[2] = 255 / 255.0F; afloat[3] = 0.3F; f6 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; if (mc.gameSettings.anaglyph) { f9 = (f6 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f6 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f6 * 30.0F + f8 * 70.0F) / 100.0F; f6 = f9; f7 = f10; f8 = f11; } f18 = 1.0F - f18; tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * 2 / f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render sun aura f10 = 20.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render larger sun aura f10 = 40.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); f10 = 7.6F / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // Render sun GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); //Some blanking to conceal the stars f10 = this.sunSize / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); f10 = this.sunSize + 7; mc.renderEngine.bindTexture(this.siriusTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // Render diona f10 = 6.0F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(0.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(1000F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.dionaTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glPopMatrix(); GL11.glPushMatrix(); // Render polongnius f10 = 0.5F; GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 50.0F, 120.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, -0.1F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.polongniusTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.moons.phobos.dimension.sky.SkyProviderPhobos.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { WorldProviderPhobos gcProvider = null; if (world.provider instanceof WorldProviderPhobos) { gcProvider = (WorldProviderPhobos) world.provider; }//from w ww .j a v a2 s . c o m GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 var2 = this.getCustomSkyColor(); float var3 = (float) var2.xCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var4 = (float) var2.yCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var5 = (float) var2.zCoord * (1 - world.getStarBrightness(partialTicks) * 2); float var8; if (mc.gameSettings.anaglyph) { float var6 = (var3 * 30.0F + var4 * 59.0F + var5 * 11.0F) / 100.0F; float var7 = (var3 * 30.0F + var4 * 70.0F) / 100.0F; var8 = (var3 * 30.0F + var5 * 70.0F) / 100.0F; var3 = var6; var4 = var7; var5 = var8; } GL11.glColor3f(1, 1, 1); Tessellator var23 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(0, 0, 0); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); RenderHelper.disableStandardItemLighting(); float var10; float var11; float var12; float var20 = 0; if (gcProvider != null) { var20 = gcProvider.getStarBrightness(partialTicks); } if (var20 > 0.0F) { GL11.glColor4f(1.0F, 1.0F, 1.0F, var20); GL11.glCallList(this.starGLCallList); } GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glPushMatrix(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 5F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); var12 = this.sunSize + 2.6F; FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.sunTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, 150.0D, -var12, 0.0D, 0.0D); var23.addVertexWithUV(var12, 150.0D, -var12, 1.0D, 0.0D); var23.addVertexWithUV(var12, 150.0D, var12, 1.0D, 1.0D); var23.addVertexWithUV(-var12, 150.0D, var12, 0.0D, 1.0D); var23.draw(); GL11.glDisable(GL11.GL_BLEND); // Mars var12 = 15.0F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(0.0F, 5.0F, 0.0F, 0.0F); GL11.glRotatef(-32F, -100.0F, -20.0F, 180.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.marsTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, -100.0D, var12, 0, 1); var23.addVertexWithUV(var12, -100.0D, var12, 1, 1); var23.addVertexWithUV(var12, -100.0D, -var12, 1, 0); var23.addVertexWithUV(-var12, -100.0D, -var12, 0, 0); var23.draw(); // Deimos var12 = 1.2F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-600F, 20.0F, 10.0F, 10.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 10.0F, 0.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.deimosTexture); var23.startDrawingQuads(); var23.addVertexWithUV(-var12, -100.0D, var12, 0, 1); var23.addVertexWithUV(var12, -100.0D, var12, 1, 1); var23.addVertexWithUV(var12, -100.0D, -var12, 1, 0); var23.addVertexWithUV(-var12, -100.0D, -var12, 0, 0); var23.draw(); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double var25 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (var25 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); var10 = 1.0F; var11 = -((float) (var25 + 65.0D)); var12 = -var10; var23.startDrawingQuads(); var23.setColorRGBA_I(0, 255); var23.addVertex(-var10, var11, var10); var23.addVertex(var10, var11, var10); var23.addVertex(var10, var12, var10); var23.addVertex(-var10, var12, var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(var10, var12, -var10); var23.addVertex(var10, var11, -var10); var23.addVertex(-var10, var11, -var10); var23.addVertex(var10, var12, -var10); var23.addVertex(var10, var12, var10); var23.addVertex(var10, var11, var10); var23.addVertex(var10, var11, -var10); var23.addVertex(-var10, var11, -var10); var23.addVertex(-var10, var11, var10); var23.addVertex(-var10, var12, var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(-var10, var12, -var10); var23.addVertex(-var10, var12, var10); var23.addVertex(var10, var12, var10); var23.addVertex(var10, var12, -var10); var23.draw(); } GL11.glColor3f(70F / 256F, 70F / 256F, 70F / 256F); GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (var25 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.planets.diona.dimension.sky.SkyProviderDiona.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);/*from w w w . j ava2s . c om*/ GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); GL11.glPopMatrix(); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); f10 = 11.0F / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // Render sirius GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); //Some blanking to conceal the stars f10 = this.sunSize / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); f10 = this.sunSize + 7; mc.renderEngine.bindTexture(this.siriusTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); GL11.glDisable(GL11.GL_BLEND); // Render polongnius f10 = 1.2F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.polongniusTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glPushMatrix(); GL11.glPopMatrix(); // Render koentus f10 = 2.5F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-750F, 20.0F, 10.0F, 10.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.koentusTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }
From source file:stevekung.mods.moreplanets.planets.diona.render.entities.RenderDionaMinionCreeper.java
License:Creative Commons License
protected int renderCreeperPassModel(EntityDionaMinionCreeper par1EntityCreeper, int par2, float par3) { if (par1EntityCreeper.getPowered()) { if (par1EntityCreeper.isInvisible()) { GL11.glDepthMask(false); } else {// ww w. ja v a 2s . c om GL11.glDepthMask(true); } if (par2 == 1) { float f1 = par1EntityCreeper.ticksExisted + par3; this.bindTexture(RenderDionaMinionCreeper.powerTexture); GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); float f2 = f1 * 0.01F; float f3 = f1 * 0.01F; GL11.glTranslatef(f2, f3, 0.0F); this.setRenderPassModel(this.creeperModel); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_BLEND); float f4 = 0.5F; GL11.glColor4f(f4, f4, f4, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); return 1; } if (par2 == 2) { GL11.glMatrixMode(GL11.GL_TEXTURE); GL11.glLoadIdentity(); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_BLEND); } } return -1; }
From source file:stevekung.mods.moreplanets.planets.diona.render.entities.RenderEvolvedEnderman.java
License:Creative Commons License
protected int shouldRenderPass(EntityEvolvedEnderman p_77032_1_, int p_77032_2_, float p_77032_3_) { if (p_77032_2_ != 0) { return -1; } else {/*from w ww. j a v a 2 s . c o m*/ this.bindTexture(endermanEyesTexture); float var4 = 1.0F; GL11.glEnable(GL11.GL_BLEND); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glBlendFunc(GL11.GL_ONE, GL11.GL_ONE); GL11.glDisable(GL11.GL_LIGHTING); if (p_77032_1_.isInvisible()) { GL11.glDepthMask(false); } else { GL11.glDepthMask(true); } OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240.0F, 240.0F); GL11.glEnable(GL11.GL_LIGHTING); GL11.glColor4f(1.0F, 1.0F, 1.0F, var4); return 1; } }
From source file:stevekung.mods.moreplanets.planets.fronos.dimension.sky.SkyProviderFronos.java
License:Creative Commons License
@Override public void render(float partialTicks, WorldClient world, Minecraft mc) { GL11.glDisable(GL11.GL_TEXTURE_2D);/*w ww .j av a2 s . c o m*/ GL11.glDisable(GL12.GL_RESCALE_NORMAL); RenderHelper.enableStandardItemLighting(); GL11.glDisable(GL11.GL_TEXTURE_2D); Vec3 vec3 = world.getSkyColor(mc.renderViewEntity, partialTicks); float f1 = (float) vec3.xCoord; float f2 = (float) vec3.yCoord; float f3 = (float) vec3.zCoord; float f6; if (mc.gameSettings.anaglyph) { float f4 = (f1 * 30.0F + f2 * 59.0F + f3 * 11.0F) / 100.0F; float f5 = (f1 * 30.0F + f2 * 70.0F) / 100.0F; f6 = (f1 * 30.0F + f3 * 70.0F) / 100.0F; f1 = f4; f2 = f5; f3 = f6; } GL11.glColor3f(f1, f2, f3); Tessellator tessellator1 = Tessellator.instance; GL11.glDepthMask(false); GL11.glEnable(GL11.GL_FOG); GL11.glColor3f(f1, f2, f3); GL11.glCallList(this.glSkyList); GL11.glDisable(GL11.GL_FOG); GL11.glDisable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_BLEND); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); float f7; float f8; float f9; float f10; float f18 = world.getStarBrightness(partialTicks); if (f18 > 0.0F) { GL11.glColor4f(f18, f18, f18, f18); GL11.glCallList(this.starList); } float[] afloat = new float[4]; GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glPushMatrix(); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); afloat[0] = 0 / 255.0F; afloat[1] = 225 / 255.0F; afloat[2] = 255 / 255.0F; afloat[3] = 0.35F; f6 = afloat[0]; f7 = afloat[1]; f8 = afloat[2]; float f11; if (mc.gameSettings.anaglyph) { f9 = (f6 * 30.0F + f7 * 59.0F + f8 * 11.0F) / 100.0F; f10 = (f6 * 30.0F + f7 * 70.0F) / 100.0F; f11 = (f6 * 30.0F + f8 * 70.0F) / 100.0F; f6 = f9; f7 = f10; f8 = f11; } f18 = 1.0F - f18; tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * 2 / f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render sun aura f10 = 10.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); tessellator1.startDrawing(GL11.GL_TRIANGLE_FAN); tessellator1.setColorRGBA_F(f6 * f18, f7 * f18, f8 * f18, afloat[3] * f18); tessellator1.addVertex(0.0D, 100.0D, 0.0D); tessellator1.setColorRGBA_F(afloat[0] * f18, afloat[1] * f18, afloat[2] * f18, 0.0F); // Render larger sun aura f10 = 20.0F; tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.addVertex(0, 100.0D, (double) -f10 * 1.5F); tessellator1.addVertex(f10, 100.0D, -f10); tessellator1.addVertex((double) f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(f10, 100.0D, f10); tessellator1.addVertex(0, 100.0D, (double) f10 * 1.5F); tessellator1.addVertex(-f10, 100.0D, f10); tessellator1.addVertex((double) -f10 * 1.5F, 100.0D, 0); tessellator1.addVertex(-f10, 100.0D, -f10); tessellator1.draw(); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_TEXTURE_2D); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ONE, GL11.GL_ZERO); GL11.glPushMatrix(); f7 = 0.0F; f8 = 0.0F; f9 = 0.0F; GL11.glTranslatef(f7, f8, f9); GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); f10 = 12.0F / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); // Render sun GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(0.0F, 0.0F, 0.0F, 1.0F); //Some blanking to conceal the stars f10 = this.sunSize / 3.5F; tessellator1.startDrawingQuads(); tessellator1.addVertex(-f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, -f10); tessellator1.addVertex(f10, 99.9D, f10); tessellator1.addVertex(-f10, 99.9D, f10); tessellator1.draw(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); f10 = this.sunSize + 7; mc.renderEngine.bindTexture(this.siriusTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, 100.0D, -f10, 0.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, -f10, 1.0D, 0.0D); tessellator1.addVertexWithUV(f10, 100.0D, f10, 1.0D, 1.0D); tessellator1.addVertexWithUV(-f10, 100.0D, f10, 0.0D, 1.0D); tessellator1.draw(); // Render nibiru f10 = 2.0F; GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(60.0F, 1.0F, 0.0F, 1.0F); GL11.glRotatef(200F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.nibiruTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glPopMatrix(); GL11.glPushMatrix(); // Render polongnius f10 = 1.0F; GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(world.getCelestialAngle(partialTicks) * 360.0F, 1.0F, 0.0F, 0.0F); GL11.glScalef(0.6F, 0.6F, 0.6F); GL11.glRotatef(40.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(730F, 1.0F, 0.0F, 0.0F); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1F); FMLClientHandler.instance().getClient().renderEngine.bindTexture(this.polongniusTexture); tessellator1.startDrawingQuads(); tessellator1.addVertexWithUV(-f10, -100.0D, f10, 0, 1); tessellator1.addVertexWithUV(f10, -100.0D, f10, 1, 1); tessellator1.addVertexWithUV(f10, -100.0D, -f10, 1, 0); tessellator1.addVertexWithUV(-f10, -100.0D, -f10, 0, 0); tessellator1.draw(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glEnable(GL11.GL_FOG); GL11.glPopMatrix(); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0.0F, 0.0F, 0.0F); double d0 = mc.thePlayer.getPosition(partialTicks).yCoord - world.getHorizon(); if (d0 < 0.0D) { GL11.glPushMatrix(); GL11.glTranslatef(0.0F, 12.0F, 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); f8 = 1.0F; f9 = -((float) (d0 + 65.0D)); f10 = -f8; tessellator1.startDrawingQuads(); tessellator1.setColorRGBA_I(0, 255); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f9, f8); tessellator1.addVertex(f8, f9, -f8); tessellator1.addVertex(-f8, f9, -f8); tessellator1.addVertex(-f8, f9, f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, -f8); tessellator1.addVertex(-f8, f10, f8); tessellator1.addVertex(f8, f10, f8); tessellator1.addVertex(f8, f10, -f8); tessellator1.draw(); } if (world.provider.isSkyColored()) { GL11.glColor3f(f1 * 0.2F + 0.04F, f2 * 0.2F + 0.04F, f3 * 0.6F + 0.1F); } else { GL11.glColor3f(f1, f2, f3); } GL11.glPushMatrix(); GL11.glTranslatef(0.0F, -((float) (d0 - 16.0D)), 0.0F); GL11.glCallList(this.glSkyList2); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glDepthMask(true); }