List of usage examples for org.lwjgl.opengl GL11 glDeleteLists
public static native void glDeleteLists(@NativeType("GLuint") int list, @NativeType("GLsizei") int range);
From source file:net.kubin.rendering.GLFont.java
License:Apache License
/** * Clean up the allocated display lists for the character set. *///from w ww . java2s.c o m public void destroyFont() { if (fontListBase != -1) { GL11.glDeleteLists(fontListBase, 100); fontListBase = -1; } }
From source file:net.shadowmage.ancientwarfare.core.model.ModelPiece.java
License:Open Source License
@Override protected void finalize() throws Throwable { if (displayList >= 0) { GL11.glDeleteLists(displayList, 1); } }
From source file:net.smert.frameworkgl.opengl.helpers.DisplayListHelper.java
License:Apache License
public void delete(int displayListID) { GL11.glDeleteLists(displayListID, 1); }
From source file:org.craftmania.blocks.CrossedBlockBrush.java
License:Apache License
@Override public void release() { GL11.glDeleteLists(_callList, 1); }
From source file:org.craftmania.inventory.CraftingTableInventory.java
License:Apache License
public static void UNLOAD_STATIC_CONTENT() { GL11.glDeleteLists(_inventoryDrawList, 1); }
From source file:org.spout.engine.renderer.GL11BatchVertexRenderer.java
License:Open Source License
public void finalize() { GL11.glDeleteLists(displayList, 1); }
From source file:shadowmage.ancient_framework.client.gui.elements.GuiScrollBarSimple.java
License:Open Source License
/** * update the top (and bottom) displayPos of the the handle... *//*from www. j a v a 2 s .co m*/ private void updateHandleDisplayPos(int yDelta) { this.handleTop += yDelta; if (this.handleTop < 0) { this.handleTop = 0; } int lowestTopPosition = this.height - this.buffer * 2 - this.handleHeight; if (this.handleTop > lowestTopPosition) { this.handleTop = lowestTopPosition; } GL11.glDeleteLists(displayListNum, 1); this.displayListNum = 0; }
From source file:shadowmage.ancient_framework.client.gui.elements.GuiScrollBarSimple.java
License:Open Source License
/** * update the size of the handle, relative to the size of the underlying elementSet * should be called BEFORE updateHandlePos, and before getTopIndex... *///from w ww . j av a 2s .c om public void updateHandleHeight(int setSize, int displayElements) { int availBarHeight = this.height - this.buffer * 2 - 20;//20 is the minimum handle height... float elementPercent = (float) displayElements / (float) setSize; if (elementPercent > 1) { elementPercent = 1; } float bar = (float) availBarHeight * (float) elementPercent; int barHeight = (int) (bar + 20); this.handleHeight = barHeight; this.updateHandleDisplayPos(0); GL11.glDeleteLists(displayListNum, 1); this.displayListNum = 0; }
From source file:tectonicus.rasteriser.lwjgl.LwjglMesh.java
License:BSD License
@Override public void destroy() { if (hasDisplayList) { GL11.glDeleteLists(displayList, 1); displayList = 0; hasDisplayList = false; } }
From source file:tk.ivybits.engine.gl.GL.java
License:Open Source License
public static void glDeleteLists(int a, int b) { GL11.glDeleteLists(a, b); }