Example usage for org.lwjgl.opengl GL11 glColor3b

List of usage examples for org.lwjgl.opengl GL11 glColor3b

Introduction

In this page you can find the example usage for org.lwjgl.opengl GL11 glColor3b.

Prototype

public static native void glColor3b(@NativeType("GLbyte") byte red, @NativeType("GLbyte") byte green,
        @NativeType("GLbyte") byte blue);

Source Link

Document

Sets the R, G, and B components of the current color.

Usage

From source file:net.shadowmage.ancientwarfare.core.model.ModelPiece.java

License:Open Source License

public void renderForSelection(float tw, float th, ModelBaseAW model) {
    GL11.glPushMatrix();/*w  w w  . j a  v a  2s .  c  o  m*/
    if (x != 0 || y != 0 || z != 0) {
        GL11.glTranslatef(x, y, z);
    }
    if (rx != 0) {
        GL11.glRotatef(rx, 1, 0, 0);
    }
    if (ry != 0) {
        GL11.glRotatef(ry, 0, 1, 0);
    }
    if (rz != 0) {
        GL11.glRotatef(rz, 0, 0, 1);
    }

    for (Primitive primitive : this.primitives) {
        int r, g, b;
        r = ((model.iterationNum >> 16) & 0xff);
        g = ((model.iterationNum >> 8) & 0xff);
        b = ((model.iterationNum >> 0) & 0xff);

        //    AWLog.logDebug("rendering for selection: "+model.iterationNum+" :: "+r+","+g+","+b);
        GL11.glColor3b((byte) r, (byte) g, (byte) b);

        GL11.glPushMatrix();
        primitive.render(tw, th);
        GL11.glPopMatrix();
        model.iterationNum++;
    }

    for (ModelPiece child : this.children) {
        child.renderForSelection(tw, th, model);
    }
    GL11.glPopMatrix();
}

From source file:shadowmage.ancient_framework.client.model.ModelPiece.java

License:Open Source License

public void renderForSelection() {
    GL11.glPushMatrix();//from   w w  w .  j  a v a 2  s.c  om
    if (x != 0 || y != 0 || z != 0) {
        GL11.glTranslatef(x, y, z);
    }
    if (rx != 0) {
        GL11.glRotatef(rx, 1, 0, 0);
    }
    if (ry != 0) {
        GL11.glRotatef(ry, 0, 1, 0);
    }
    if (rz != 0) {
        GL11.glRotatef(rz, 0, 0, 1);
    }

    for (Primitive primitive : this.primitives) {
        byte r, g, b;
        r = (byte) ((primitive.primitiveNumber >> 16) & 0xff);
        g = (byte) ((primitive.primitiveNumber >> 8) & 0xff);
        b = (byte) ((primitive.primitiveNumber >> 0) & 0xff);
        AWLog.logDebug("rendering primitive by color: " + r + "," + g + "," + b);
        GL11.glColor3b(r, g, b);
        AWLog.logDebug("rendering primitive for selection as number: " + primitive.primitiveNumber);
        GL11.glPushMatrix();
        primitive.render();
        GL11.glPopMatrix();
    }

    for (ModelPiece child : this.children) {
        child.renderForSelection();
    }
    GL11.glPopMatrix();
}

From source file:tk.ivybits.engine.gl.GL.java

License:Open Source License

public static void glColor3b(byte a, byte b, byte c) {
    GL11.glColor3b(a, b, c);
}