List of usage examples for org.lwjgl.opengl GL11 glCallList
public static native void glCallList(@NativeType("GLuint") int list);
From source file:net.mechanicalcat.pycode.obj.Model.java
License:Open Source License
public void render() { GL11.glCallList(this.glList); }
From source file:net.minecraft.src.buildcraft.factory.RenderTank.java
License:Minecraft Mod Public
@Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { TileTank tank = ((TileTank) tileentity); int liquidId = tank.getLiquidId(); if (tank.getLiquidQuantity() == 0 || liquidId == 0) return;//from w ww . j av a 2s. c o m int[] d = getDisplayLists(tank.getLiquidId(), tileentity.worldObj); GL11.glPushMatrix(); GL11.glDisable(2896 /* GL_LIGHTING */); Object o = null; if (liquidId < Block.blocksList.length && Block.blocksList[liquidId] != null) o = Block.blocksList[liquidId]; else o = Item.itemsList[liquidId]; if (o instanceof ITextureProvider) MinecraftForgeClient.bindTexture(((ITextureProvider) o).getTextureFile()); else MinecraftForgeClient.bindTexture("/terrain.png"); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); GL11.glCallList(d[(int) ((float) tank.getLiquidQuantity() / (float) (tank.getTankCapacity()) * (displayStages - 1))]); GL11.glEnable(2896 /* GL_LIGHTING */); GL11.glPopMatrix(); }
From source file:net.minecraft.src.buildcraft.transport.RenderPipe.java
License:Minecraft Mod Public
private void renderLiquids(Pipe pipe, double x, double y, double z) { PipeTransportLiquids liq = (PipeTransportLiquids) pipe.transport; GL11.glPushMatrix();/* ww w .j av a 2s. c o m*/ GL11.glDisable(2896 /* GL_LIGHTING */); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); // sides boolean sides = false, above = false; for (int i = 0; i < 6; ++i) if (liq.getSide(i) > 0) { DisplayLiquidList d = getListFromBuffer(liq.side[i], pipe.worldObj); if (d == null) continue; int stage = (int) ((float) liq.getSide(i) / (float) (PipeTransportLiquids.LIQUID_IN_PIPE) * (displayLiquidStages - 1)); GL11.glPushMatrix(); int list = 0; switch (Orientations.values()[i]) { case YPos: above = true; list = d.sideVertical[stage]; break; case YNeg: GL11.glTranslatef(0, -0.75F, 0); list = d.sideVertical[stage]; break; case XPos: case XNeg: case ZPos: case ZNeg: sides = true; GL11.glRotatef(angleY[i], 0, 1, 0); GL11.glRotatef(angleZ[i], 0, 0, 1); list = d.sideHorizontal[stage]; break; } GL11.glCallList(list); GL11.glPopMatrix(); } // CENTER if (liq.getCenter() > 0) { DisplayLiquidList d = getListFromBuffer(liq.center, pipe.worldObj); if (d != null) { int stage = (int) ((float) liq.getCenter() / (float) (PipeTransportLiquids.LIQUID_IN_PIPE) * (displayLiquidStages - 1)); if (above) GL11.glCallList(d.centerVertical[stage]); if (!above || sides) GL11.glCallList(d.centerHorizontal[stage]); } } GL11.glEnable(2896 /* GL_LIGHTING */); GL11.glPopMatrix(); }
From source file:net.quetzi.bluepower.compat.fmp.MultipartBPPart.java
License:Open Source License
@Override public void renderDynamic(Vector3 pos, float frame, int pass) { getPart().renderDynamic(new net.quetzi.bluepower.api.vec.Vector3(pos.x, pos.y, pos.z), pass, frame); if (emptyStaticRender == -1) { emptyStaticRender = GL11.glGenLists(1); GL11.glNewList(emptyStaticRender, GL11.GL_COMPILE); GL11.glEndList();/*from ww w .j av a 2 s . c om*/ } if (staticRender0 == -1 || getPart().shouldReRender()) reRenderStatic(new Vector3(0, 0, 0), 0); if (staticRender1 == -1 || getPart().shouldReRender()) reRenderStatic(new Vector3(0, 0, 0), 1); if (getPart().shouldReRender()) getPart().resetRenderUpdate(); if (getPart().shouldRenderStaticOnPass(pass)) { GL11.glPushMatrix(); { GL11.glTranslated(pos.x, pos.y, pos.z); if (pass == 0) { GL11.glCallList(staticRender0); } else { GL11.glCallList(staticRender1); } } GL11.glPopMatrix(); } }
From source file:net.shadowmage.ancientwarfare.core.model.ModelPiece.java
License:Open Source License
protected void renderPrimitives(float tw, float th) { if (!compiled) { compiled = true;//from w w w.jav a 2 s . com if (displayList < 0) { displayList = GL11.glGenLists(1); } GL11.glNewList(displayList, GL11.GL_COMPILE); for (Primitive p : primitives) { p.render(tw, th); } GL11.glEndList(); GL11.glCallList(displayList); } else { GL11.glCallList(displayList); } }
From source file:net.smert.frameworkgl.opengl.helpers.DisplayListHelper.java
License:Apache License
public void call(int displayListID) { GL11.glCallList(displayListID); }
From source file:ocelot.mods.qp2.client.RenderRefinery.java
License:Open Source License
private void render(TileRefineryPlus tile, double x, double y, double z) { FluidStack liquid1 = null, liquid2 = null, liquidResult = null; float anim = 0; int angle = 0; ModelRenderer theMagnet = this.magnet[0]; if (tile != null) { liquid1 = tile.src1;// w w w . j av a 2 s.com liquid2 = tile.src2; liquidResult = tile.res; anim = tile.getAnimationStage(); angle = 0; switch (tile.worldObj.getBlockMetadata(tile.xCoord, tile.yCoord, tile.zCoord)) { case 2: angle = 90; break; case 3: angle = 270; break; case 4: angle = 180; break; case 5: angle = 0; break; } if (tile.animationSpeed <= 1) { theMagnet = this.magnet[0]; } else if (tile.animationSpeed <= 2.5) { theMagnet = this.magnet[1]; } else if (tile.animationSpeed <= 4.5) { theMagnet = this.magnet[2]; } else { theMagnet = this.magnet[3]; } } GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glTranslatef((float) x + 0.5F, (float) y + 0.5F, (float) z + 0.5F); GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glRotatef(angle, 0, 1, 0); bindTexture(TEXTURE); GL11.glPushMatrix(); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); GL11.glTranslatef(-4F * pixel, 0, -4F * pixel); this.tank.render(pixel); GL11.glTranslatef(4F * pixel, 0, 4F * pixel); GL11.glTranslatef(-4F * pixel, 0, 4F * pixel); this.tank.render(pixel); GL11.glTranslatef(4F * pixel, 0, -4F * pixel); GL11.glTranslatef(4F * pixel, 0, 0); this.tank.render(pixel); GL11.glTranslatef(-4F * pixel, 0, 0); GL11.glPopMatrix(); float trans1, trans2; if (anim <= 100) { trans1 = 12F * pixel * anim / 100F; trans2 = 0; } else if (anim <= 200) { trans1 = 12F * pixel - (12F * pixel * (anim - 100F) / 100F); trans2 = 12F * pixel * (anim - 100F) / 100F; } else { trans1 = 12F * pixel * (anim - 200F) / 100F; trans2 = 12F * pixel - (12F * pixel * (anim - 200F) / 100F); } GL11.glPushMatrix(); GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.51F, trans1 - 0.5F, -0.5F); theMagnet.render(pixel); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glScalef(0.99F, 0.99F, 0.99F); GL11.glTranslatef(-0.51F, trans2 - 0.5F, 12F * pixel - 0.5F); theMagnet.render(pixel); GL11.glPopMatrix(); if (tile != null) { GL11.glPushAttrib(GL11.GL_ENABLE_BIT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glTranslatef(-0.5F, -0.5F, -0.5F); GL11.glScalef(0.5F, 1, 0.5F); if (liquid1 != null && liquid1.amount > 0) { int[] list1 = FluidRenderer.getFluidDisplayLists(liquid1, tile.worldObj, false); if (list1 != null) { bindTexture(FluidRenderer.getFluidSheet(liquid1)); FluidRenderer.setColorForFluidStack(liquid1); GL11.glCallList( list1[(int) (liquid1.amount / (float) tile.buf * (FluidRenderer.DISPLAY_STAGES - 1))]); } } if (liquid2 != null && liquid2.amount > 0) { int[] list2 = FluidRenderer.getFluidDisplayLists(liquid2, tile.worldObj, false); if (list2 != null) { GL11.glPushMatrix(); GL11.glTranslatef(0, 0, 1); bindTexture(FluidRenderer.getFluidSheet(liquid2)); FluidRenderer.setColorForFluidStack(liquid2); GL11.glCallList( list2[(int) (liquid2.amount / (float) tile.buf * (FluidRenderer.DISPLAY_STAGES - 1))]); GL11.glPopMatrix(); } } if (liquidResult != null && liquidResult.amount > 0) { int[] list3 = FluidRenderer.getFluidDisplayLists(liquidResult, tile.worldObj, false); if (list3 != null) { GL11.glPushMatrix(); GL11.glTranslatef(1, 0, 0.5F); bindTexture(FluidRenderer.getFluidSheet(liquidResult)); FluidRenderer.setColorForFluidStack(liquidResult); GL11.glCallList(list3[(int) (liquidResult.amount / (float) tile.buf * (FluidRenderer.DISPLAY_STAGES - 1))]); GL11.glPopMatrix(); } } GL11.glPopAttrib(); } GL11.glPopAttrib(); GL11.glPopMatrix(); }
From source file:org.ajgl.graphics.DisplayList.java
License:Open Source License
/** * Draws a single display list./*from w w w. ja va 2 s .co m*/ * @param listID - The display list handler. */ @OpenGLInfo(fwdCompatible = false, openGLVersion = "1.1", status = "Deprecated") public static void drawList(int listID) { GL11.glCallList(listID); }
From source file:org.craftmania.blocks.CrossedBlockBrush.java
License:Apache License
@Override public void render(LightBuffer lightBuffer) { if (_callList != 0) { _terrain.bind();// w ww . ja va2 s. c om float light = lightBuffer.get(1, 1, 1) / 30.001f; /* Texture 11,10 -> 11,15 */ GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); // GL11.glDepthFunc(GL11.GL_ALWAYS); GL11.glPushMatrix(); GL11.glTranslatef(_position.x() + 0.5f, _position.y() + 0.5f, _position.z() + 0.5f); GL11.glColor3f(light, light, light); GL11.glCallList(_callList); GL11.glPopMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); } }
From source file:org.craftmania.inventory.CraftingTableInventory.java
License:Apache License
@Override public void renderInventory() { if (_inventoryDrawList == -1) { return;//from w ww .ja v a 2 s .c o m } Configuration conf = Game.getInstance().getConfiguration(); GL11.glPushMatrix(); GL11.glTranslatef(conf.getWidth() / 2.0f, conf.getHeight() / 2.0f, 0.0f); _tex.bind(); GL11.glCallList(_inventoryDrawList); GL11.glPopMatrix(); for (int i = 0; i < _raster.getCellCount(); ++i) { GL11.glPushMatrix(); ReadablePoint r = _raster.getCenterOfCell(i); GL11.glTranslatef(r.getX(), r.getY(), 0); if (Mouse.getX() < r.getX() + 16 && Mouse.getX() > r.getX() - 16 && Mouse.getY() < r.getY() + 16 && Mouse.getY() > r.getY() - 16) { GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor4f(1.0f, 1.0f, 1.0f, 0.2f); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex2i(-16, -16); GL11.glVertex2i(+16, -16); GL11.glVertex2i(+16, +16); GL11.glVertex2i(-16, +16); GL11.glEnd(); GL11.glColor4f(1.0f, 1.0f, 1.0f, 1.0f); } InventoryPlace place = getInventoryPlace(i); if (place != null) { place.render(); } GL11.glPopMatrix(); } /* Draggin item */ if (_dragging && _draggingItem != null) { GL11.glPushMatrix(); GL11.glTranslatef(Mouse.getX(), Mouse.getY(), 0); _draggingItem.render(); GL11.glPopMatrix(); } }