List of usage examples for org.lwjgl.opengl GL11 glAlphaFunc
public static native void glAlphaFunc(@NativeType("GLenum") int func, @NativeType("GLfloat") float ref);
From source file:net.malisis.core.renderer.MalisisRenderer.java
License:Open Source License
/** * Enables the blending for the rendering. Ineffective for ISBRH. */// w w w .jav a 2 s .c o m public void enableBlending() { if (renderType == RenderType.ISBRH_WORLD) return; GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glShadeModel(GL11.GL_SMOOTH); OpenGlHelper.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA, GL11.GL_ONE, GL11.GL_ZERO); GL11.glAlphaFunc(GL11.GL_GREATER, 0.0F); }
From source file:net.malisis.doors.renderer.MixedBlockRenderer.java
License:Open Source License
@Override public void render() { if (!setup()) return;//from www . j a v a2 s . c om if (MalisisDoorsSettings.simpleMixedBlockRendering.get()) { renderSimple(); return; } if (renderType == TYPE_ITEM_INVENTORY) { GL11.glAlphaFunc(GL11.GL_GREATER, 0.0F); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glShadeModel(GL11.GL_SMOOTH); enableBlending(); } set(block1, metadata1); drawPass(true); set(block2, metadata2); drawPass(false); }
From source file:net.malisis.doors.renderer.VanishingBlockRenderer.java
License:Open Source License
private void renderVanishingTileEntity() { VanishingTileEntity te = (VanishingTileEntity) this.tileEntity; if (!te.inTransition && !te.vibrating) { if (!te.powered && te.copiedTileEntity != null) { clean();/*from www.j av a 2 s . c om*/ TileEntityRendererDispatcher.instance.renderTileEntity(te.copiedTileEntity, partialTick); } return; } GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glAlphaFunc(GL11.GL_GREATER, 0); float fx = 0.0F; float fy = 0.0F; float fz = 0.0F; float scale = (float) (te.getDuration() - te.transitionTimer) / (float) te.getDuration(); boolean rendered = te.copiedBlock != null; RenderParameters rp = new RenderParameters(); rp.useBlockBounds.set(false); rp.interpolateUV.set(false); Shape shape = ShapePreset.Cube(); // randomize position for vibrations if (!te.inTransition && !te.powered) { rp.alpha.set(200); fx = rand.nextFloat() * 0.05F; fy = rand.nextFloat() * 0.05F; fz = rand.nextFloat() * 0.05F; if (rand.nextBoolean()) GL11.glTranslated(fx, fy, fz); else GL11.glRotatef(rand.nextInt(5), 1, 1, 1); } else { int alpha = te.copiedBlock != null ? 255 - (int) (scale * 255) : (int) (scale * 255); rp.alpha.set(alpha); shape.scale(scale - 0.001F); } if (te.copiedBlock != null) { RenderBlocks renderBlocks = new RenderBlocks(ProxyAccess.get(world)); renderBlocks.renderAllFaces = true; try { boolean smbr = MalisisDoorsSettings.simpleMixedBlockRendering.get(); MalisisDoorsSettings.simpleMixedBlockRendering.set(true); GL11.glPushMatrix(); GL11.glTranslated(0.5F, 0.5F, 0.5F); GL11.glScalef(scale, scale, scale); GL11.glTranslated(-x - 0.5F, -y - 0.5F, -z - 0.5F); GL11.glBlendFunc(GL11.GL_CONSTANT_ALPHA, GL11.GL_ONE_MINUS_CONSTANT_ALPHA); GL14.glBlendColor(0, 0, 0, 1 - scale); renderBlocks.overrideBlockTexture = block.getIcon(blockMetadata, 0); rendered = renderBlocks.renderBlockByRenderType(te.copiedBlock, x, y, z); renderBlocks.overrideBlockTexture = null; next(); if (te.copiedBlock.canRenderInPass(0)) { GL14.glBlendColor(0, 0, 0, scale); rendered |= renderBlocks.renderBlockByRenderType(te.copiedBlock, x, y, z); next(); } if (te.copiedBlock.canRenderInPass(1)) { GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); rendered |= renderBlocks.renderBlockByRenderType(te.copiedBlock, x, y, z); next(); } if (!rendered) drawShape(shape, rp); GL11.glPopMatrix(); if (te.copiedTileEntity != null) { clean(); TileEntityRendererDispatcher.instance.renderTileEntity(te.copiedTileEntity, partialTick); } MalisisDoorsSettings.simpleMixedBlockRendering.set(smbr); } catch (Exception e) { drawShape(shape, rp); } } else drawShape(shape, rp); }
From source file:net.phatcode.rel.multimedia.Renderer.java
License:Open Source License
Renderer(int screenWidth, int screenHeight) { try {//from w w w .ja v a 2s . c om Display.setDisplayMode(new DisplayMode(screenWidth, screenHeight)); Display.create(); Display.setTitle("AnyaBasic 0.4.0 beta"); } catch (LWJGLException e) { e.printStackTrace(); } this.screenWidth = screenWidth; this.screenHeight = screenHeight; GL11.glViewport(0, 0, screenWidth, screenHeight); GL11.glMatrixMode(GL11.GL_PROJECTION); GL11.glLoadIdentity(); GL11.glOrtho(0, screenWidth, screenHeight, 0, 1, -1); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glShadeModel(GL11.GL_SMOOTH); //set shading to smooth(try GL_FLAT) GL11.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); //set Clear color to BLACK GL11.glClearDepth(1.0f); //Set Depth buffer to 1(z-Buffer) GL11.glDisable(GL11.GL_DEPTH_TEST); //Disable Depth Testing so that our z-buffer works GL11.glDepthFunc(GL11.GL_LEQUAL); GL11.glEnable(GL11.GL_COLOR_MATERIAL); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL11.glHint(GL11.GL_PERSPECTIVE_CORRECTION_HINT, GL11.GL_NICEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glPolygonMode(GL11.GL_FRONT, GL11.GL_FILL); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GL11.glTranslatef(0.375f, 0.375f, 0); // magic trick }
From source file:org.craftmania.rendering.ChunkMeshRenderer.java
License:Apache License
public static void renderChunkMesh(Chunk chunk, MeshType meshType) { if (chunk.getMesh().getVBO(meshType) <= 0) { return;//from w w w .jav a2s.c o m } /* Bind the correct texture */ GL11.glEnable(GL11.GL_TEXTURE_2D); TextureStorage.getTexture("terrain").bind(); if (meshType == MeshType.OPAQUE) { GL11.glDisable(GL11.GL_BLEND); } else if (meshType == MeshType.TRANSLUCENT) { GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.0f); } ChunkMesh mesh = chunk.getMesh(); /* Bind the buffer */ ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, mesh.getVBO(meshType)); /* Enable the different kinds of data in the buffer */ GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL11.glEnableClientState(GL11.GL_COLOR_ARRAY); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); // System.out.println("Chunk Vertices = " + mesh.getVertexCount()); /* Define the starting positions */ GL11.glVertexPointer(POSITION_SIZE, GL11.GL_FLOAT, STRIDE * FLOAT_SIZE, POSITION_OFFSET * FLOAT_SIZE); GL11.glTexCoordPointer(TEX_COORD_SIZE, GL11.GL_FLOAT, STRIDE * FLOAT_SIZE, TEX_COORD_OFFSET * FLOAT_SIZE); GL11.glColorPointer(COLOR_SIZE, GL11.GL_FLOAT, STRIDE * FLOAT_SIZE, COLOR_OFFSET * FLOAT_SIZE); /* Draw the buffer */ GL11.glDrawArrays(GL11.GL_QUADS, 0, mesh.getVertexCount(meshType)); /* Unbind the buffer */ ARBVertexBufferObject.glBindBufferARB(ARBVertexBufferObject.GL_ARRAY_BUFFER_ARB, 0); /* Disable the different kindds of data */ GL11.glDisableClientState(GL11.GL_VERTEX_ARRAY); GL11.glDisableClientState(GL11.GL_COLOR_ARRAY); GL11.glDisableClientState(GL11.GL_TEXTURE_COORD_ARRAY); if (meshType == MeshType.TRANSLUCENT) { GL11.glEnable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_ALPHA_TEST); } }
From source file:org.free.jake2.render.lwjgl.Misc.java
License:Open Source License
void GL_SetDefaultState() { GL11.glClearColor(1f, 0f, 0.5f, 0.5f); // original quake2 //GL11.glClearColor(0, 0, 0, 0); // replaced with black GL11.glCullFace(GL11.GL_FRONT);// w ww. j a va 2 s . c o m GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glEnable(GL11.GL_ALPHA_TEST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.666f); GL11.glDisable(GL11.GL_DEPTH_TEST); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_BLEND); GL11.glColor4f(1, 1, 1, 1); GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL); GL11.glShadeModel(GL11.GL_FLAT); GL_TextureMode(gl_texturemode.string); GL_TextureAlphaMode(gl_texturealphamode.string); GL_TextureSolidMode(gl_texturesolidmode.string); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, gl_filter_min); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MAG_FILTER, gl_filter_max); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, GL11.GL_REPEAT); GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, GL11.GL_REPEAT); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); GL_TexEnv(GL11.GL_REPLACE); if (qglPointParameterfEXT) { // float[] attenuations = { gl_particle_att_a.value, gl_particle_att_b.value, gl_particle_att_c.value }; FloatBuffer att_buffer = BufferUtils.createFloatBuffer(4); att_buffer.put(0, gl_particle_att_a.value); att_buffer.put(1, gl_particle_att_b.value); att_buffer.put(2, gl_particle_att_c.value); GL11.glEnable(GL11.GL_POINT_SMOOTH); GL14.glPointParameterf(EXTPointParameters.GL_POINT_SIZE_MIN_EXT, gl_particle_min_size.value); GL14.glPointParameterf(EXTPointParameters.GL_POINT_SIZE_MAX_EXT, gl_particle_max_size.value); GL14.glPointParameter(EXTPointParameters.GL_DISTANCE_ATTENUATION_EXT, att_buffer); } if (qglColorTableEXT && gl_ext_palettedtexture.value != 0.0f) { GL11.glEnable(EXTSharedTexturePalette.GL_SHARED_TEXTURE_PALETTE_EXT); GL_SetTexturePalette(d_8to24table); } GL_UpdateSwapInterval(); /* * vertex array extension */ GL11.glEnableClientState(GL11.GL_VERTEX_ARRAY); GL13.glClientActiveTexture(GL_TEXTURE0); GL11.glEnableClientState(GL11.GL_TEXTURE_COORD_ARRAY); }
From source file:org.getspout.spout.config.MipMapUtils.java
License:Open Source License
public static void onTick(int texture, float targetFade, float currentFade) { GL11.glPushMatrix();// w ww . ja va 2 s .c om GL11.glBindTexture(3553, texture); if (targetFade != currentFade) { if (targetFade < currentFade) { currentFade -= 0.01f; if (currentFade <= targetFade) { currentFade = targetFade; } } else { currentFade += 0.01f; if (currentFade >= targetFade) { currentFade = targetFade; } } if (currentFade <= 0.0f) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F); //default blend state updateTerrain = false; GL11.glPopMatrix(); return; } else { GL11.glTexEnvf(GL14.GL_TEXTURE_FILTER_CONTROL, GL14.GL_TEXTURE_LOD_BIAS, getMipmapLevels(texture) * (currentFade - 1.0f)); } } switch (mode) { case 1: GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D); break; case 2: EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_2D); break; } GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.3F); //more strict blend state GL11.glPopMatrix(); }
From source file:org.spoutcraft.client.config.MipMapUtils.java
License:Open Source License
public static void onTick(int texture, float targetFade, float currentFade) { GL11.glPushMatrix();//from w ww . j a va 2 s. c o m SpoutClient.getHandle().renderEngine.bindTexture(texture); if (targetFade != currentFade) { if (targetFade < currentFade) { currentFade -= 0.01f; if (currentFade <= targetFade) { currentFade = targetFade; } } else { currentFade += 0.01f; if (currentFade >= targetFade) { currentFade = targetFade; } } if (currentFade <= 0.0f) { GL11.glTexParameteri(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_MIN_FILTER, GL11.GL_NEAREST); GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F); // Default blend state updateTerrain = false; GL11.glPopMatrix(); return; } else { GL11.glTexEnvf(GL14.GL_TEXTURE_FILTER_CONTROL, GL14.GL_TEXTURE_LOD_BIAS, getMipmapLevels(texture) * (currentFade - 1.0f)); } } switch (mode) { case 1: GL30.glGenerateMipmap(GL11.GL_TEXTURE_2D); break; case 2: EXTFramebufferObject.glGenerateMipmapEXT(GL11.GL_TEXTURE_2D); break; } GL11.glAlphaFunc(GL11.GL_GEQUAL, 0.3F); // More strict blend state GL11.glPopMatrix(); }
From source file:org.spoutcraft.client.gui.MCRenderDelegate.java
License:Open Source License
public void render(GenericCheckBox checkBox) { if (checkBox.isVisible()) { GL11.glAlphaFunc(GL11.GL_GREATER, 0.01F); Texture checkBoxCross = CustomTextureManager.getTextureFromJar("/res/ui/box_check.png"); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glTranslatef((float) Math.floor(checkBox.getScreenX()), (float) Math.floor(checkBox.getScreenY()), 0);/*w ww . j a v a 2 s .c o m*/ renderBaseBox(checkBox, true); FontRenderer font = SpoutClient.getHandle().fontRenderer; Color color = getColor(checkBox); if (!checkBox.isChecked()) { color.setAlpha(0.2F); } else { color.setRed(0).setGreen(1).setBlue(0); } drawTexture(checkBoxCross, 20, 20, color, true); font.drawString(checkBox.getText(), 22, 7, getColor(checkBox).toInt()); } }
From source file:org.voxels.platform.LWJGLOpenGLAdapter.java
License:Open Source License
@Override public void glAlphaFunc(final int func, final float ref) { GL11.glAlphaFunc(func, ref); }